Esempio n. 1
0
    void TriggerPressedHandler(object sender, ControllerInteractionEventArgs e)
    {
        Ray ray     = new Ray(transform.position, transform.forward);
        Ray viveRay = cam.ScreenPointToRay(UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.LeftHand));

        Debug.DrawRay(ray.origin, ray.direction, Color.blue, 3.0f);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, distance))
        {
            GameObject peice = hit.collider.gameObject;
            move       mo    = peice.GetComponent <move>();
            mo.cmove();
        }
    }
Esempio n. 2
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    void Ray()
    {
        Ray ray = new Ray(transform.position, transform.forward);

        Debug.DrawRay(ray.origin, ray.direction, Color.blue, 10.0f);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 10.0f))
        {
            GameObject peice      = hit.collider.gameObject;
            string     objectName = hit.collider.gameObject.name;
            Debug.Log(objectName);
            move mo = peice.GetComponent <move> ();
            mo.cmove();
        }
    }
Esempio n. 3
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    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray        ray = subcam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit = new RaycastHit();

            if (Physics.Raycast(ray, out hit, distance))
            {
                GameObject peice = hit.collider.gameObject;
                // string objectName = hit.collider.gameObject.name;
                //Debug.Log(objectName);
                move mo = peice.GetComponent <move>();
                mo.cmove();
            }
        }
    }
Esempio n. 4
0
    void Update()
    {
        pointer.SetPosition(0, this.transform.position);

        RaycastHit hit;

        if (Physics.Raycast(this.transform.position, this.transform.forward * 10f, out hit, 100))
        {
            pointer.SetPosition(1, hit.point);
            EnablePointer();
            GameObject peice = hit.collider.gameObject;
            move       mo    = peice.GetComponent <move>();
            mo.cmove();
        }
        else
        {
            DisEnablePointer();
        }
    }