Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     mousePos = (Camera.main.ScreenToWorldPoint(Input.mousePosition));
     mousePos = new Vector3(mousePos.x, mousePos.y, 0);
     manageMouse();
     isGrounded();
     if (Input.GetMouseButton(0) && (jumpState == jumpStates.grounded || jumpState == jumpStates.jumpedOnce))
     {
         if (mouseData == mouseDatas.inRange)
         {
             mouseData = mouseDatas.drawing;
         }
     }
     else
     {
         mouseData = mouseDatas.neutral;
     }
     if (mouseData == mouseDatas.drawing)
     {
         drawLine();
     }
     if (Input.GetMouseButtonUp(0))
     {
         move();
     }
 }
Esempio n. 2
0
 private void manageMouse()
 {
     if (Vector3.Distance(mousePos, transform.position) <= .1f || Vector3.Distance(mousePos, LineRender.GetPosition(1)) <= .05f)
     {
         mouseData = mouseDatas.inRange;
     }
     else if (mouseData != mouseDatas.drawing)
     {
         mouseData = mouseDatas.notInRange;
     }
 }
Esempio n. 3
0
    private void move()
    {
        if (jumpState == jumpStates.jumpedOnce)
        {
            jumpState = jumpStates.jumpedTwice;
        }
        else if (jumpState != jumpStates.jumpedOnce && jumpState != jumpStates.jumpedTwice)
        {
            jumpState = jumpStates.jumpedOnce;
        }
        Vector2 dir = LineRender.GetPosition(0) - LineRender.GetPosition(1);

        rbody.AddForce(dir * 10);
        LineRender.SetPosition(0, new Vector3());
        LineRender.SetPosition(1, new Vector3());
        mouseData = mouseDatas.neutral;
    }