public AreaProperty(Color c, monsterType t, int n, QuestType qt) { AreaColor = c; SpawnType = t; MaxSpawn = n; QuestType = qt; }
public Card(string crdName, GameObject crdImage, string crdEffect, cardType crdType, cardAttribute crdAttribute, monsterType monType, spellType spType, trapType tpType, int monAttack, int monDefense, cardState crdState, string crdOwner) { cardName = crdName; cardImage = crdImage; cardEffect = crdEffect; myCardType = crdType; myCardAttribute = crdAttribute; myMonsterType = monType; mySpellType = spType; myTrapType = tpType; monsterAttack = monAttack; monsterDefense = monDefense; myCardState = crdState; cardOwner = crdOwner; }