Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     miniCoil.SetActive(!miniCoil.activeSelf);
     upgradeMenu.SetActive(!upgradeMenu.activeSelf);
     mS = FindObjectOfType <moneySystem>();
     gH = FindObjectOfType <gameHandler>();
     rb = GetComponent <Rigidbody2D>();
     C  = FindObjectOfType <coilStats>();
     pS = FindObjectOfType <proceduralSpawning>();
 }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        mS     = FindObjectOfType <moneySystem>();
        gH     = FindObjectOfType <gameHandler>();
        rb     = GetComponent <Rigidbody2D>();
        Import = FindObjectOfType <GameObject>();
        C      = FindObjectOfType <coilStats>();

        FunctionPeriodic.Create(() =>
        {
            if (rb != null)
            {
                if (rb.position.x > tankAggroPos)
                {
                    tankAggro();
                }
            }
        }, 60f / tankFireRate);
    }
Esempio n. 3
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    // Start is called before the first frame update
    void Start()
    {
        mS     = FindObjectOfType <moneySystem>();
        gH     = FindObjectOfType <gameHandler>();
        rb     = GetComponent <Rigidbody2D>();
        Import = FindObjectOfType <GameObject>();
        C      = FindObjectOfType <coilStats>();

        FunctionPeriodic.Create(() =>
        {
            if (rb != null)
            {
                if ((rb.position.x > airplaneAggroPosStart) && (rb.position.x < airplaneAggroPosEnd))
                {
                    airplaneAggro();
                }

                else if (rb.position.x > 12)
                {
                    destroyAirplane();
                }
            }
        }, 60 / airplaneFireRate);
    }
 // Use this for initialization
 void Start()
 {
     questCompleted = new bool[quests.Length];
     dados          = moneySystem.GetComponent <moneySystem>();
 }
Esempio n. 5
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 public moneyGet()
 {
     _moneySystem = new moneySystem();
 }
Esempio n. 6
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 void Start()
 {
     mS = FindObjectOfType <moneySystem>();
 }