//For non-standard mmodifiers, they're passed to this class and funcion.
    internal void OtherModifiers(modifierType mod, int intensity)
    {
        switch (mod)
        {
        case modifierType.LessBreaks:
            fightsBetweenBreaks += intensity;
            break;

        case modifierType.RemoveLimb:
            removedLimbs[intensity] = true;
            break;

        default:
            break;
        }
    }
    //Called in from a button we clicked on.
    //Will take one stat, and affect it, but give us more points in future.
    public void parseModifier(modifierType type, int intensity)
    {
        switch (type)
        {
        case modifierType.none:
            return;

        case modifierType.monsterHealth:
            MonsterHealth += intensity;
            break;

        case modifierType.monsterAttack:
            MonsterAttack += intensity;
            break;

        case modifierType.YourAttackTime:
            levelTime += intensity;
            break;

        case modifierType.MonsterAttackTime:
            enemPhaseTime += intensity;
            break;

        case modifierType.numberofCounterAnswers:
            enemyChoices++;
            enemyAnswerRange++;
            break;

        case modifierType.difficultyJump:
            maxNumber += 5 * intensity;
            minAnswer += 4 * intensity;
            maxAnswer += 9 * intensity;
            break;

        case modifierType.RemoveLimb:
            endlessMonster.OtherModifiers(type, intensity);
            break;

        case modifierType.LessBreaks:
            endlessMonster.OtherModifiers(type, intensity);
            break;

        default:
            break;
        }
    }