public void OnPlayerLogin(long sessionID, message.LoginRequest msg) { var u = DB.User.Login(msg.deviceUID); long playerUID = u["uid"].AsInt64; sessionPlayerDict[sessionID] = playerUID; //TODO: 额外LOG处理 Debug.Log("receive ---> {0} {1} :len({2})", playerUID, msg.GetType(), -1); message.LoginReply rep = new message.LoginReply(); rep.level = 1; rep.name = "hello"; SendTo(playerUID, rep); }
public void SetData(message.LoginReply info) { m_uuid = 1; m_name = info.name; m_camp = ECamp.None; }