void OnMouseDown() { if (MenuManager.canOpenMenu()) { switch (typeMinigame) { case MinigameType.water: Transform auxWater = minigameNotice.transform.Find("Name"); auxWater.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame da Água com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Water").gameObject.SetActive(true); break; case MinigameType.cleaninig: Transform auxCleaning = minigameNotice.transform.Find("Name"); auxCleaning.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame da Limpeza com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Cleaning").gameObject.SetActive(true); break; case MinigameType.nutrients: Transform auxNutrients = minigameNotice.transform.Find("Name"); auxNutrients.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame de Nutrients com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Nutrients").gameObject.SetActive(true); break; } PlaySoundOnClick(); minigameNotice.SetActive(true); MenuManager.MenuOpen(); GameObject.Find("Canvas").GetComponent <canvasInvisibleSet>().reorder(minigameNotice); } }
void OnMouseDown() { if (MenuManager.canOpenMenu()) { StoreUI.SetActive(true); PlaySoundOnClick(); MenuManager.MenuOpen(); } }
void OnMouseDown() { if (MenuManager.canOpenMenu()) { PlaySoundOnClick(); GameObject.Find("Canvas").GetComponent <canvasInvisibleSet>().reorder(menu); menu.SetActive(true); MenuManager.MenuOpen(); } }