// Use this for initialization void Start() { iceCube = GameObject.Find("icecube"); gameManager = GameObject.Find("gameManager"); md = iceCube.GetComponent <meltDown>(); mc = iceCube.GetComponent <movementCube>(); gm = gameManager.GetComponent <gameManager>(); }
// Use this for initialization void Start() { iceCube = GameObject.Find("icecube"); //gameManager = GameObject.Find("gameManager"); destroyer = gameObject.transform.GetChild(0).gameObject; md = iceCube.GetComponent <meltDown>(); //mc = iceCube.GetComponent<movementCube>(); //gm = gameManager.GetComponent<gameManager>(); InvokeRepeating("increaseColliderSize", 0.0f, 1.0f); fallen = false; }