// Start is called before the first frame update void Start() { _mario = GameObject.Find("mario").GetComponent <mario>(); rb = GetComponent <Rigidbody2D>(); speed = 0f; anim = GetComponent <Animator>(); anim.SetBool("dead", false); dead = false; }
static void Main(string[] args) { mario mario = new mario(); mario.numOfLives = 3; mario.currentLevel = "world 1-1"; mario.sizeOfmario = mario.size.large; mario.canShootFireBalls = true; mario.isJumping = true; mario.numOfcoins = 100; Console.WriteLine("Hello World!"); }
void Awake() { _instance = this; }