public frmRuleSetDesigner() { InitializeComponent(); Editors = new List <EditOptions>(); this.TerrainManager = new mapTileSetManager(); HexGridPath = new GraphicsPath(); HexGridRect = new GraphicsPath(); //Init(); }
public virtual void CreateLibMapping() { //Creates initial data for the default Medieaveal Mapset mapTreeTerrain mt = new mapTreeTerrain("Terrain Type Tree", 0); mapTileSetManager.InitmapTerrainTree(mt); i.Save(mt); //Create defaults using existing mTree mapTileSetManager ttm = new mapTileSetManager(i); ttm.Init(mt, null); foreach (mapTerrainType st in ttm.TerrainTypes) { this.Add(st); } foreach (mapPOIType sp in ttm.POITypes) { this.Add(sp); } }