void Start() { killableObject = this.gameObject; mainCamera = Camera.main; obj = GameObject.Find("Game Manager"); ms = obj.GetComponent<managerScript>(); }
void Awake() { if (man == null) { DontDestroyOnLoad(this.gameObject); man = this; } else { Destroy(gameObject); return; } }
void Start() { //Get manager manager = this.GetComponent <managerScript> (); //Set the correct speaker Sprite _letMeSpeak; //Correct for this level switch (PlayerPrefs.GetInt("levelToPlay")) { case 25: _letMeSpeak = Resources.Load <Sprite>("Dialouge/Heads/Krampus"); break; default: _letMeSpeak = (Sprite)Resources.Load <Sprite>("Dialouge/Heads/MrsClaus"); break; } //Now actually set it _speaker.GetComponent <Image> ().sprite = _letMeSpeak; }
void Start() { Manager = GameObject.Find("Manager").GetComponent <managerScript>(); }