void Awake() { manageGameObject = GameObject.FindGameObjectWithTag("gameManager"); if (manageGameObject != null) { manageGameInstance = manageGameObject.GetComponent <manageGame>(); } }
void Awake() { DontDestroyOnLoad(this.gameObject); if (manageGameInstance == null) { manageGameInstance = this; } else { Destroy(gameObject); } }