public void BackBotton() { sound = GameObject.Find("Sound"); mainSound d1 = sound.GetComponent <mainSound> (); d1.DontDestroyEnabled = false; Destroy(sound); SceneManager.LoadScene("Title"); }
// Use this for initialization void Start() { sound = GameObject.Find("Sound"); mainSound d1 = sound.GetComponent <mainSound> (); d1.DontDestroyEnabled = false; //マップ生成 for (int i = 0; i < MapSet.stageArray.GetLength(0); i++) { for (int j = 0; j < MapSet.stageArray.GetLength(1); j++) { if (MapSet.stageArray [i, j] == 0) { Instantiate(cube, new Vector3(i, -1, j), Quaternion.identity); } else if (MapSet.stageArray[i, j] == 4) { Instantiate(town, new Vector3(i, -1, j), Quaternion.identity); } else if (MapSet.stageArray[i, j] == 2) { Instantiate(Lump, new Vector3(i, -1, j), Quaternion.identity); } else { Instantiate(wallBlock, new Vector3(i, 0, j), Quaternion.identity); } } } //左下キャラアイコン if (charaSerect.player == 1) { cA.SetActive(true); cB.SetActive(false); cC.SetActive(false); } else if (charaSerect.player == 2) { cA.SetActive(false); cB.SetActive(true); cC.SetActive(false); } else { cA.SetActive(false); cB.SetActive(false); cC.SetActive(true); } start.SetActive(true); }