static spellcaster set_up_playaz(out spellcaster playa) { string input = ""; bool castz; ++ctr; if (ctr == 1) { castz = true; } else { castz = false; } setup: Console.Write("\nPlayer " + ctr.ToString() + " (mage / druid): "); input = Console.ReadLine().Trim(); if (input == "mage") { playa = new mage("Dick", 0, 10, 200, 300, 150, castz, ctr); } else if (input == "druid") { playa = new druid("Butt Nr. " + ctr, 0, 10, 250, 200, 100, castz, ctr); } else { Console.WriteLine("Please enter either (mage / druid) !"); goto setup; } return(playa); }
//get detail of orders public JsonResult get_detail() { var mage = new mage(); var result = mage.get_open_orders(); return(Json(JsonRequestBehavior.AllowGet)); }
//update status of orders public JsonResult cancel_order(string orderId, string status) { mage mage = new mage(); var result = mage.cancel_order(orderId, status); return(Json(JsonRequestBehavior.AllowGet)); }
static void Main() { knight k = new knight("Charles", 32, "iron"); k.Attack(); mage m = new mage("Merlin", 102, "staff"); m.Attack(); Console.ReadKey(); }
static void Main(string[] args) { hunter Vexaliah = new hunter(); mage Caleb = new mage(); Vexaliah.name = "Vex'aliah"; Vexaliah.race = "Half Elf"; Vexaliah.bow = "Blazing Bowstring/+1 Longbow"; Vexaliah.quiver = "standard Quiver"; Caleb.name = "Caleb WidowGhast"; Caleb.race = "Human"; Caleb.wand = "None"; Caleb.spellBook = "Transmutation"; Console.WriteLine(Vexaliah); Console.WriteLine(Caleb); }
public void selectCharacter(string name) { if (isSelect == true) return; mainmenuBtn.SetActive(false); isSelect = true; if (name == "Inferno") mymage = mage.Inferno; else if (name == "Pristine") mymage = mage.Pristine; else if (name == "Radiance") mymage = mage.Radiance; else mymage = mage.no_one; Debug.Log("ispractice: " + launchScene.isPractice.ToString()); if (launchScene.isPractice == true) { Debug.Log("here prac"); selectedCharacter = (int)mymage; mylaunchScene.gotoScene("game"); } else { Debug.Log("here"); //if (name == "Inferno") // mymage = mage.Inferno; //else if (name == "Pristine") // mymage = mage.Pristine; //else if (name == "Radiance") // mymage = mage.Radiance; //else // mymage = mage.no_one; characterInfo(); runAnimation(false); StartCoroutine(changingPos(false)); } }
public JsonResult write_RetailDymo(int asset_tag, double price, string manu, string cpu, string ram, string hdd, string sku) { var existing = (from im in db.retail where im.asset_tag.Equals(asset_tag) select im).SingleOrDefault(); if (existing != null) { existing.sold = "NO"; existing.price = price; db.SaveChanges(); } else { var create_dymo = new retail(); create_dymo.time = DateTime.Today; create_dymo.custom_label = "NO"; create_dymo.sold = "NO"; create_dymo.asset_tag = asset_tag; create_dymo.model = manu; create_dymo.cpu = cpu; create_dymo.ram = ram; create_dymo.hdd = hdd; create_dymo.price = price; db.retail.Add(create_dymo); db.SaveChanges(); db.Dispose(); } //update price to magento system after price label have printed out string price_str = price.ToString(); mage mage = new mage(); bool success = mage.update_price(sku, price_str); return(Json(new { success = success }, JsonRequestBehavior.AllowGet)); }
// Use this for initialization void Start() { mytest = GameObject.Find("networkController").GetComponent<networktest>(); mycustomNetworkManager = GameObject.Find("networkController").GetComponent<customNetworkManager>(); mymage = mage.no_one; isSelect = false; isMoving = false; startingPos = new Vector3[3]; for(int i=0;i<startingPos.Length;i++) { startingPos[i] = allCharacter[i].transform.position; } }
IEnumerator changingPos(bool isReverse) { while(true) { if(isReverse == false) { allCharacter[(int)mymage].transform.position = Vector3.MoveTowards(allCharacter[(int)mymage].transform.position, target.position, 6); if (Vector3.Distance(allCharacter[(int)mymage].transform.position, target.position) <= 1.0f) { allCharacter[(int)mymage].transform.position = target.position; //isMoving = false; charInfo.SetActive(true); break; } } else { allCharacter[(int)mymage].transform.position = Vector3.MoveTowards(allCharacter[(int)mymage].transform.position, startingPos[(int)mymage], 6); if (Vector3.Distance(allCharacter[(int)mymage].transform.position, startingPos[(int)mymage]) <= 1.0f) { allCharacter[(int)mymage].transform.position = startingPos[(int)mymage]; isSelect = false; mymage = mage.no_one; mainmenuBtn.SetActive(true); break; } } yield return new WaitForEndOfFrame(); } }
void changePosition(bool isReverse) { if (isSelect == false)//haven select return; if (isReverse == false) { allCharacter[(int)mymage].transform.position = Vector3.MoveTowards(allCharacter[(int)mymage].transform.position, target.position, 6); if (Vector3.Distance(allCharacter[(int)mymage].transform.position, target.position) <= 1.0f) { allCharacter[(int)mymage].transform.position = target.position; isMoving = false; charInfo.SetActive(true); } } else { allCharacter[(int)mymage].transform.position = Vector3.MoveTowards(allCharacter[(int)mymage].transform.position, startingPos[(int)mymage], 6); if (Vector3.Distance(allCharacter[(int)mymage].transform.position, startingPos[(int)mymage]) <= 1.0f) { allCharacter[(int)mymage].transform.position = startingPos[(int)mymage]; isSelect = false; mymage = mage.no_one; } } }