//在这里方法中就可以绘制面板。 public override void OnInspectorGUI() { //得到mCustomEditor对象 mCustomEditor = (mCustomEditor)target; DrawDefaultInspector(); if (GUILayout.Button("控制杆->骨骼 配置:")) { DrawControlBool = !DrawControlBool; } if (DrawControlBool) { DrawControlInspector(); GUILayout.Space(20); } if (GUILayout.Button("骨骼->动画 配置:")) { DrawAnimBool = !DrawAnimBool; } if (DrawAnimBool) { DrawAnimInspector(); } }
private void Awake() { mCustomEditor = new mCustomEditor(); customFace = new CustomFace(); }