void OnTriggerEnter2D() { liveDisplay.Addlives(1); count++; if (count >= 3) { Destroy(audioSource); levelManager.LoadLevel("Lose"); } }
void OnTriggerEnter2D() { liveDisplay.Addlives(1); count++; if (count >= 3) { Destroy(audioSource); levelManager.LoadLevel("Lose"); } }