void Start() { kruobj = GameObject.Find("Control Empty"); krucon = kruobj.GetComponent <kru_game_controller>(); myVal = Int32.Parse(transform.GetChild(0).gameObject.GetComponent <TextMesh>().text); meshren = transform.GetChild(0).gameObject.GetComponent <MeshRenderer>(); meshren.sortingLayerName = "Bar Layer"; transform.localScale = new Vector3(0.25f, 0.25f, 1); }
void Start() { kruobj = GameObject.Find("Control Empty"); krucon = kruobj.GetComponent <kru_game_controller>(); }