Esempio n. 1
0
    private void changeChupito(kind_shot shot)
    {
        my_shot = shot;
        var sprite = Resources.Load <Sprite>("Props/" + my_shot + "_shot");

        gameObject.GetComponent <SpriteRenderer>().sprite = sprite;
    }
Esempio n. 2
0
 internal void restartObject(GameObject _padre, kind_shot _shot)
 {
     isActive = true;
     this.gameObject.SetActive(true);
     agarrado           = false;
     GlassManager       = _padre.GetComponent <GlassManager>();
     transform.position = GlassManager.originPosition;
     IsLeft             = GlassManager.direccionDeSpawnIsLeft;
     if (rb != null)
     {
         rb.isKinematic = false;
         rb.WakeUp();
     }
     hand  = null;
     onAir = false;
     full  = true;
     GetComponent <Collider2D>().isTrigger = false;
     changeChupito(_shot);
 }