//continue public void continueButton() { flgJanken = true; //clickGrowStartButton getStatus = GetComponent<clickGrowStartButton> (); //gameprefsからデータをロード stamina = LoadStamina(); power = LoadPower(); weight = LoadWeight(); money = LoadMoney(); Debug.Log ("Weight:" + weight); Debug.Log ("Stamina:" + stamina); Debug.Log ("Power:" + power); Debug.Log ("Money:" + money); //敵のステータス取得 kindRikishi rikishi = new kindRikishi (); cpuWeight = rikishi.Weight (getStage); cpuPower = rikishi.Power(getStage); cpuStamina = rikishi.Stamina (getStage); cpuMoney = rikishi.Money (getStage); Debug.Log ("cpuWeight:"+cpuWeight); Debug.Log ("cpuPower:"+cpuPower); Debug.Log ("cpuStamina:"+cpuStamina); Debug.Log ("cpuMoney:"+cpuMoney); //HP表示 hpText.text = "自分のHP:"+stamina.ToString (); cpuHpText.text = "相手のHP:"+cpuStamina.ToString (); //制限時間をいれる totaltime = 10; endGameObj.SetActive(false); continueObj.SetActive(false); }
public void Start() { SoundManager.Instance.PlayBGM(1); flgJanken = true; //gameprefsからデータをロード stamina = LoadStamina(); power = LoadPower(); weight = LoadWeight(); money = LoadMoney(); Debug.Log ("Weight:" + weight); Debug.Log ("Stamina:" + stamina); Debug.Log ("Power:" + power); Debug.Log ("Money:" + money); //ステージをロード getStage = LoadStageLevel (); //敵のステータス取得 kindRikishi rikishi = new kindRikishi (); cpuWeight = rikishi.Weight (getStage); cpuPower = rikishi.Power(getStage); cpuStamina = rikishi.Stamina (getStage); cpuMoney = rikishi.Money (getStage); Debug.Log ("cpuWeight:"+cpuWeight); Debug.Log ("cpuPower:"+cpuPower); Debug.Log ("cpuStamina:"+cpuStamina); Debug.Log ("cpuMoney:"+cpuMoney); //HP表示 hpText.text = "自分のHP:"+stamina.ToString (); cpuHpText.text = "相手のHP:"+cpuStamina.ToString (); //制限時間を入れる totaltime = 10; }