private void Awake() { earth = GameObject.Find("earth"); ke = earth.GetComponent <killEarth>(); music = GameObject.Find("Music"); expl = GameObject.Find("Explosion"); explos = expl.GetComponent <AudioSource>(); slup = GameObject.Find("Slurp"); slurpin = slup.GetComponent <AudioSource>(); Component[] sounds = music.GetComponents(typeof(AudioSource)); calm = (AudioSource)sounds[0]; siren = (AudioSource)sounds[1]; toms = (AudioSource)sounds[2]; highHat = (AudioSource)sounds[3]; crash = (AudioSource)sounds[4]; anxiety = (AudioSource)sounds[5]; calm.volume = 1; siren.volume = 0; toms.volume = 0; highHat.volume = 0; crash.volume = 0; anxiety.volume = 0; }
// Start is called before the first frame update void Start() { earf = GameObject.Find("earth"); kE = earf.GetComponent <killEarth>(); t = cv.transform.GetChild(0).GetComponent <Timer>(); }