void OnTriggerEnter2D(Collider2D col) { // Debug.Log(col.tag); // Car objects' tag has been set to "Player" if (col.tag == "Player") { keyboardController motionController = col.GetComponent <keyboardController>(); motionController.hitBorder = true; //set triggered object's velocity to zero Rigidbody2D rd = col.GetComponent <Rigidbody2D>(); rd.velocity = Vector2.zero; rd.angularVelocity = 0; } }
private void Awake() { carController = car.GetComponent <keyboardController>(); }