// Start is called before the first frame update void Start() { jimen = GetComponentInParent <yuusyaAI>(); jumpkanri = GetComponent <jumpkanri2>(); ikkai = true; }
// Start is called before the first frame update void Start() { jumping = GameObject.Find("jamp").GetComponent <jumpkanri2>(); moving = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); }