Esempio n. 1
0
    //加入房间的prefab
    public void initMapScenes(mapinfo mapInfo)
    {
        foreach (roominfo roomInfo in mapInfo.mRoomInfos)
        {
            SceneTemplate template = getSceneTemplate(roomInfo.mSceneIndex);
            if (roomInfo.mRoomType == constant.RoomType.Item)
            {
                int            itemNum = 1;
                List <Vector3> poss    = new List <Vector3>();
                foreach (Vector3 v in template.BaseItemPos)
                {
                    poss.Add(v);
                }

                for (int i = 0; i < itemNum; ++i)
                {
                    itemtemplate item  = constant.getItemFactory().getRandomTemplate(roomInfo, mapInfo);
                    int          index = Random.Range(0, poss.Count - 1);
                    Vector3      v     = poss[index];
                    poss.RemoveAt(index);
                    roomInfo.addItemPrefabs(item, v);
                }
            }
            else if (roomInfo.mRoomType == constant.RoomType.Monster)
            {
                int            monsterNum = 1;
                List <Vector3> poss       = new List <Vector3>();
                foreach (Vector3 v in template.BaseMonsterPos)
                {
                    poss.Add(v);
                }
                //Debug.Log("count:" + poss.Count);
                for (int i = 0; i < monsterNum; ++i)
                {
                    monstertemplate monster = constant.getMonsterFactory().getRandomTemplate(roomInfo, mapInfo);
                    int             index   = Random.Range(0, poss.Count - 1);
                    Vector3         v       = poss[index];
                    poss.RemoveAt(index);
                    roomInfo.addMonsterPrefabs(monster, v);
                }
            }
        }
    }
Esempio n. 2
0
 public void dropWeapon()
 {
     char_property charProperty = gameObject.GetComponent <char_property>();
     itemtemplate  oldWeapon    = charProperty.Weapon;
 }
Esempio n. 3
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 public void addItemPrefabs(itemtemplate template, Vector3 v)
 {
     mItemPrefabs.Add(new KeyValuePair <itemtemplate, Vector3>(template, v));
 }
Esempio n. 4
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 public void addItem(itemtemplate item)
 {
     mItems.Add(item);
 }