public Item() { attributes = new List <Attribute>(); creationDate = new DateTime().ToShortDateString(); Class = "item"; ItemStats = new itemStats(); }
public void showItemPanel(itemStats item) { itemPanel.SetActive(true); tItemName.text = item.finalName; tItemStats.text = "[Lv. " + item.ilvl + "]\n"; if (item.type == 0) { // handle weapon tItemStats.text += "dmg : " + item.finalMinDmg.ToString() + " - " + item.finalMaxDmg.ToString(); if (item.qualitybonusDmg > 0) tItemStats.text += " +" + item.qualitybonusDmg.ToString() + "\n"; else tItemStats.text += "\n"; tItemStats.text += "aps : " + item.speed.ToString() + "\n"; tItemStats.text += "dps : " + item.estimatedDps.ToString() + "\n"; tItemStats.text += "size : " + item.size.ToString() + " cm" + "\n"; } else if (item.type == 1) { // handle shield if (item.qualitybonusDmg > 0) tItemStats.text += "armor: " + item.armor.ToString() + " +" + item.qualitybonusDmg + " (" + item.finalArmor + ")" + "\n"; else tItemStats.text += "armor: " + item.armor.ToString() + "\n"; } }