Esempio n. 1
0
    public static object FromDynamicMessage(DynamicMessage dynamicMessage)
    {
        Type         t      = Type.GetType(dynamicNamespace + "." + dynamicMessage.type);
        MemoryStream stream = new MemoryStream(dynamicMessage.message);

        return(Serializer.NonGeneric.Deserialize(t, stream));
    }
Esempio n. 2
0
    public static DynamicMessage ToDynamicMessage(object component)
    {
        DynamicMessage wrapper = new DynamicMessage();
        Type           t       = component.GetType();

        wrapper.type    = t.Name;
        wrapper.message = Serialize(component);
        return(wrapper);
    }
Esempio n. 3
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        public void SendDynamicMessage(string senderId, string channelName, object message, string messageType)
        {
            DynamicMessage dynamicMessage = DynamicMessageUtil.ToDynamicMessage(message);
            Entity         entity         = new Entity();

            entity.id = "dm";

            ChatMessage chatMessage = new ChatMessage();
            ChatChannel chatChannel = new ChatChannel();

            chatChannel.name        = channelName;
            chatMessage.chatChannel = chatChannel;
            chatMessage.message     = "dynamic_message";
            chatMessage.type        = messageType;
            chatMessage.senderId    = senderId;

            chatMessage.dynamicMessage = dynamicMessage;

            entity.chatMessage = chatMessage;
            actorSystem.FindRemote("default").Tell(entity);
        }
Esempio n. 4
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        private void DeliverMessage(GameMessage gameMessage, bool hasError)
        {
            PropertyInfo prop;

            foreach (string componentName in behaviorGameMessages.Keys)
            {
                prop = GameMessageProp(componentName);
                object component = prop.GetValue(gameMessage, null);
                if (component != null)
                {
                    if (component is DynamicMessage)
                    {
                        DynamicMessage dynamicMessage = (DynamicMessage)component;
                        Type           t          = Type.GetType(dynamicNamespace + "." + dynamicMessage.type);
                        object         userObject = Deserialize(dynamicMessage.message, t);
                        behaviorGameMessages[componentName].OnMessage(userObject);
                    }
                    else
                    {
                        behaviorGameMessages[componentName].OnMessage(component);
                    }
                }
            }
        }
 public DynamicMessage toDynamicMessage(object component)
 {
     DynamicMessage wrapper = new DynamicMessage ();
     Type t = component.GetType ();
     wrapper.type = t.Name;
     wrapper.message = Serialize (component);
     return wrapper;
 }