public NyARCode(int i_width, int i_height) { width = i_width; height = i_height; pat = new int[4, height, width, 3]; // static int pat[AR_PATT_NUM_MAX][4][AR_PATT_SIZE_Y*AR_PATT_SIZE_X*3]; patBW = new short[4, height, width]; // static int patBW[AR_PATT_NUM_MAX][4][AR_PATT_SIZE_Y*AR_PATT_SIZE_X*3]; }
public Player(int InID, string InName, int[,,,] InSkill, int[][][] InAchievement) { ID = InID; Name = InName; Skill = InSkill; Achievement = InAchievement; }
public override void write(Object obj1, BOutput bout1, long version) { BOutputBin bout = (BOutputBin)bout1; BBufferBin bbuf = bout.bbuf; int[,,,] arr = (int[, , , ])obj1; // lengths int n3 = arr.GetLength(0); int n2 = arr.GetLength(1); int n1 = arr.GetLength(2); int n0 = arr.GetLength(3); bbuf.putLength(n3); bbuf.putLength(n2); bbuf.putLength(n1); bbuf.putLength(n0); // write for (int i3 = 0; i3 < n3; i3++) { for (int i2 = 0; i2 < n2; i2++) { for (int i1 = 0; i1 < n1; i1++) { for (int i0 = 0; i0 < n0; i0++) { bbuf.putInt(arr[i3, i2, i1, i0]); } } } } }
private static void PlayRandomMove(int[, , ,] Cells, int Bc, int Br, out int Cc, out int Cr) { List <int> CellCol = new List <int>(); List <int> CellRow = new List <int>(); for (int ci = 0; ci < 3; ci++) { for (int cj = 0; cj < 3; cj++) { if (Cells[Bc, Br, ci, cj] == 0) { CellCol.Add(ci); CellRow.Add(cj); } } } if (CellCol.Count == 0) { Cc = -1; Cr = -1; return; } Random rnd = new Random(); int index = rnd.Next(0, CellCol.Count); Cc = CellCol[index]; Cr = CellRow[index]; }
//Players //0 = Null //1 = 1 //2 = 2 //Duh!.. //Blocks //0 = Nothing //1 = Ship part //2 = Destroyed ship part //3 = Splash // Use this for initialization /*void GetStats () { * GameObject statsCarrier = GameObject.Find ("StatsCarrier"); * if (statsCarrier) { * stats = statsCarrier.GetComponent<StatsCarrier>(); * aiAmount = stats.aiAmount; * shipAmount = stats.shipAmount; * size = stats.size; * } * }*/ void Start() { //GetStats (); if (aiAmount == 1) { ai = (NormalAI)gameObject.AddComponent("NormalAI"); ai.aiPlayer = 2; } if (aiAmount == 2) { NormalAI ai = (NormalAI)gameObject.AddComponent("NormalAI"); ai.aiPlayer = 2; ai = (NormalAI)gameObject.AddComponent("NormalAI"); ai.aiPlayer = 1; } center = size / 2; activePlayer = 1; shipIndex = new int[2]; battlefieldGenerated = new bool[2]; shipsLeft = new int[2]; coordinates = new int[3, (int)size.x, (int)size.y, (int)size.z]; blocksPos = new Vector3[3, Mathf.RoundToInt(size.x * size.y * size.z)]; blocks = new GameObject[3, blocksPos.Length]; shipBlocks = new GameObject[3, blocksPos.Length]; battlefieldGenerated[activePlayer - 1] = true; bcol = GetComponent <BoxCollider>(); GenerateBattlefield(activePlayer); shipIndex[0] = shipAmount; shipIndex[1] = shipAmount; Camera.main.transform.position = center + new Vector3(0, 0, -size.z * 2); }
private static void FindAvailableBoards(int[, , ,] Cells, int player, List <int> availableBc, List <int> availableBr) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { bool isAv = false; for (int ci = 0; ci < 3; ci++) { for (int cj = 0; cj < 3; cj++) { if (Cells[i, j, ci, cj] == 0) { isAv = true; break; } } if (isAv) { break; } } if (isAv) { availableBc.Add(i); availableBr.Add(j); } } } }
static void Main(string[] args) { int[,,,] array = { { { { 0x0, 0x1 }, { 0x2, 0x3 } }, { { 0x4, 0x5 }, { 0x6, 0x7 } } }, { { { 0x8, 0x9 }, { 0xA, 0xB } }, { { 0xC, 0xD }, { 0xE, 0xF } } }, }; for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { for (int k = 0; k < 2; k++) { for (int z = 0; z < 2; z++) { Console.Write(array[i, j, k, z]); } Console.Write("\n"); } Console.Write("\n"); } Console.Write("\n"); } //Delay Console.ReadLine(); }
public virtual void SetInt(int[,,,] v, BAsyncResult <Object> asyncResult) { BRequest_RemoteArrayTypes4dim_setInt req = new BRequest_RemoteArrayTypes4dim_setInt(); req.vValue = v; transport.sendMethod(req, asyncResult); }
public void Awake() { zobrist = new Zobrist(); zobrist.FillZobristArray(); historyMoves = new int[8, 8, 8, 8]; killerMoves = new Vector2Int[maxDepth + 1, 2][]; }
private static void EnterMatrixEntries(int[,,,] array) { Console.WriteLine("Now start entering values for the matrix one row after the other"); for (var i = 0; i < array.GetLength(0); i++) { for (var j = 0; j < array.GetLength(1); j++) { for (var k = 0; k < array.GetLength(2); k++) { for (var l = 0; l < array.GetLength(3); l++) { try { var input = int.Parse(Console.ReadLine()); array[i, j, k, l] = input; } catch (Exception) // once user tries anything fishy, i generate random values { Console.WriteLine("You wanted to crash the program but you failed. I will generate random values"); RandomNumberGen(Matrix4D); Console.WriteLine("Now enter the next number for the matrix"); } } if (i < array.GetLength(0)) { Console.WriteLine("Now the next row"); // only print when all rows have not been filled } } } Console.WriteLine(); } }
static void Main(string[] args) { int[,] arr1 = new int[2, 3] { { 1, 2, 3 }, { 4, 5, 6 } }; int[,] arr2 = new int[, ] { { 1, 2, 3 }, { 4, 5, 6 } }; int[,] arr3 = { { 1, 2, 3 }, { 4, 5, 6 } }; int[,,] arr4 = { { { 1, 2, 3 }, { 4, 5, 6 } }, { { 7, 8, 9 }, { 10, 11, 12 } }, { { 13, 14, 15 }, { 16, 17, 18 } } }; int[,,,] arr5 = { { { { 1, 2, 3 }, { 4, 5, 6 } }, { { 7, 8, 9 }, { 10, 11, 12 } }, { { 13, 14, 15 }, { 16, 17, 18 } } }, { { { 1, 2, 3 }, { 4, 5, 6 } }, { { 7, 8, 9 }, { 10, 11, 12 } }, { { 13, 14, 15 }, { 16, 17, 18 } } } }; }
private static String buildLCS(int[,,,] b, char[] X, int[] ind) { for (int i = 0; i < RANK; i++) { if (ind[i] == 0) { return(""); } } int L = (int)b.GetValue(ind); if (L == RANK) { for (int i = 0; i < RANK; i++) { ind[i]--; } int idx = ind[0]; return(buildLCS(b, X, ind) + X[idx]); } if (L >= 0 && L < RANK) { ind[L]--; return(buildLCS(b, X, ind)); } throw new Exception(); }
/// <summary> /// Converts a 4 dimensional dataSet to a 3 dimensional dataSet /// </summary> /// <param name="dataSet">The dataSet to fold</param> /// <returns></returns> public int[, ,] ConvertTo3D(int[, , ,] dataSet) { //A 3d matrix of only days and hours and minutes int[, ,] dMatrix = new int[7, 24, 60]; int MinuteTotal = 0; for (int Day = 0, dayEnd = dataSet.GetUpperBound(0) + 1, dayInMonth = DateUtility.DaysInMonth(monthInReview, yearInReview); (Day < dayEnd && Day < dayInMonth); Day++) { for (int Hour = 0, hourEnd = dataSet.GetUpperBound(1) + 1; Hour < hourEnd; Hour++) { for (int Minute = 0, minuteEnd = dataSet.GetUpperBound(2) + 1; Minute < minuteEnd; Minute++) { MinuteTotal = 0; for (int Second = 0, secondEnd = dataSet.GetUpperBound(3) + 1; Second < secondEnd; Second++) { MinuteTotal += dataSet[Day, Hour, Minute, Second]; } DateTime checker = new DateTime(yearInReview, monthInReview, Day + 1, Hour, Minute, 0); MinuteTotal /= 60; //seconds in a minute dMatrix[(int)checker.DayOfWeek, Hour, Minute] = MinuteTotal; }//Minutes } //Hours } //Days return(dMatrix); }
private static int[,,,] Iterate(int[,,,] grid) { var expandedGrid = Expand(grid); var newGrid = new int[ grid.GetLength(0) + 2, grid.GetLength(1) + 2, grid.GetLength(2) + 2, grid.GetLength(3) + 2 ]; ForEach(newGrid, (i, j, k, l, v) => { var numActiveNeighbours = CountActiveNeighbours(expandedGrid, i, j, k, l); if (expandedGrid[i, j, k, l] == 0 && numActiveNeighbours == 3) { newGrid[i, j, k, l] = 1; } if (expandedGrid[i, j, k, l] == 1 && (numActiveNeighbours == 2 || numActiveNeighbours == 3)) { newGrid[i, j, k, l] = 1; } }); return(newGrid); }
public void Solve() { int nt = ReadInt(); for (int tt = 1; tt <= nt; tt++) { int n = ReadInt(); m = ReadInt(); var a = new int[4]; for (; n > 0; n--) { a[ReadInt() % m]++; } mem = new int[a[0] + 1, a[1] + 1, a[2] + 1, a[3] + 1]; for (int i = 0; i <= a[0]; i++) { for (int j = 0; j <= a[1]; j++) { for (int k = 0; k <= a[2]; k++) { for (int l = 0; l <= a[3]; l++) { mem[i, j, k, l] = -1; } } } } Console.WriteLine(tt); writer.WriteLine("Case #{0}: {1}", tt, Fun(a, 0)); } }
static void Main(string[] args) { var K = int.Parse(Console.ReadLine()); S = Console.ReadLine(); var L = S.Length; DP = new int[L, L, L + 1, 2]; Complete = new bool[L, L, L + 1, 2]; for (int i = 0; i < L; i++) { for (int j = 0; j < L; j++) { for (int k = 0; k < L; k++) { for (int l = 0; l < 2; l++) { DP[i, j, k, l] = l == 1 ? int.MinValue : int.MaxValue; Complete[i, j, k, l] = false; } } } } Console.WriteLine(rec(0, L - 1, K, 1) != int.MinValue ? $"OK\n{DP[0, L - 1, K, 1]}" : "NG"); }
private static void Show4DMatrix(int[,,,] array) { try { for (var i = 0; i < array.GetLength(0); i++) { Console.WriteLine(" ["); for (var j = 0; j < array.GetLength(1); j++) { for (var k = 0; k < array.GetLength(2); k++) { for (var l = 0; l < array.GetLength(3); l++) { Console.Write($" { array[i, j, k, l] }"); } Console.WriteLine(); } } Console.WriteLine(" ]\n"); } } catch (Exception ex) { Console.WriteLine(ex.Message); } }
static void Main() { int[,,,] array = { { { { 0x0, 0x1 }, { 0x2, 0x3 } }, { { 0x4, 0x5 }, { 0x6, 0x7 } } }, { { { 0x8, 0x9 }, { 0xA, 0xB } }, { { 0xC, 0xD }, { 0xE, 0xF } } } }; for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { for (int k = 0; k < 2; k++) { for (int l = 0; l < 2; l++) { Console.Write("{0:X} ", array[i, j, k, l]); } Console.Write("\n"); } Console.Write("\n"); } Console.Write("\n"); } // Delay. Console.ReadKey(); }
private static int CountActive(int[,,,] grid) { var count = 0; ForEach(grid, (i, j, k, l, v) => count += v); return(count); }
static int DFS(int[,,,] dp, int x1, int y1, int x2, int y2, int[] ws, int[] hs, int[][] xys) { if (dp[x1, y1, x2, y2] >= 0) { return(dp[x1, y1, x2, y2]); } int max = 0; for (int i = 0; i < xys.Length; i++) { int x = xys[i][2]; int y = xys[i][3]; if (x1 < x && x < x2 && y1 < y && y < y2) { int tmp = DFS(dp, x1, y1, x - 1, y - 1, ws, hs, xys) + DFS(dp, x + 1, y1, x2, y - 1, ws, hs, xys) + DFS(dp, x1, y + 1, x - 1, y2, ws, hs, xys) + DFS(dp, x + 1, y + 1, x2, y2, ws, hs, xys); for (int j = x1; j <= x2; j++) { tmp += ws[j]; } for (int j = y1; j <= y2; j++) { tmp += hs[j]; } tmp--; max = Max(max, tmp); } } dp[x1, y1, x2, y2] = max; return(dp[x1, y1, x2, y2]); }
public virtual int[] SendArraysInt(int[,] arr2, int[,,] arr3, int[,,,] arr4) { BSyncResult <int[]> asyncResult = new BSyncResult <int[]>(); SendArraysInt(arr2, arr3, arr4, BAsyncResultHelper.ToDelegate <int[]>(asyncResult)); return(asyncResult.GetResult()); }
public virtual void SetInt(int[,,,] v) { BSyncResult <Object> asyncResult = new BSyncResult <Object>(); SetInt(v, BAsyncResultHelper.ToDelegate <Object>(asyncResult)); asyncResult.GetResult(); }
private static void MatrixSquared(int[,,,] array) { var arrayCopy = (int[, , , ])array.Clone(); var rowCount = array.GetLength(2); var columnCount = array.GetLength(3); var copyColumnCount = arrayCopy.GetLength(3); if (rowCount == copyColumnCount) { var arrayProduct = new int[1, 1, 4, 4]; for (var i = 0; i < rowCount; i++) { for (var j = 0; j < copyColumnCount; j++) { var sum = 0; for (var k = 0; k < columnCount; k++) { var a = array[0, 0, i, k]; var b = arrayCopy[0, 0, k, j]; sum += a * b; } arrayProduct[0, 0, i, j] = sum; } } Console.WriteLine("Here is the square of the matrix above"); DisplayMatrix(arrayProduct); } else { Console.WriteLine("The matrix must have the same number of rows as columns"); } }
private static void MatrixDeterminant(int[,,,] array) { if (array.GetLength(2) != array.GetLength(3)) { Console.WriteLine("Determinant can only be calculated only for square matrices! \nEqual rows and columns"); } else { var determinant = array[0, 0, 0, 0] * (array[0, 0, 1, 1] * (array[0, 0, 2, 2] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 2]) - array[0, 0, 1, 2] * (array[0, 0, 2, 1] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 1]) + array[0, 0, 1, 3] * (array[0, 0, 2, 1] * array[0, 0, 3, 2] - array[0, 0, 2, 2] * array[0, 0, 3, 1])) // second column - array[0, 0, 0, 1] * (array[0, 0, 1, 0] * (array[0, 0, 2, 2] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 2]) - array[0, 0, 1, 2] * (array[0, 0, 2, 0] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 0]) + array[0, 0, 1, 3] * (array[0, 0, 2, 0] * array[0, 0, 3, 2] - array[0, 0, 2, 2] * array[0, 0, 3, 0])) //third column + array[0, 0, 0, 2] * (array[0, 0, 1, 0] * (array[0, 0, 2, 1] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 1]) - array[0, 0, 1, 1] * (array[0, 0, 2, 0] * array[0, 0, 3, 3] - array[0, 0, 2, 3] * array[0, 0, 3, 0]) + array[0, 0, 1, 3] * (array[0, 0, 2, 0] * array[0, 0, 3, 1] - array[0, 0, 2, 1] * array[0, 0, 3, 0])) //fourth column - array[0, 0, 0, 3] * (array[0, 0, 1, 0] * (array[0, 0, 2, 1] * array[0, 0, 3, 2] - array[0, 0, 2, 2] * array[0, 0, 3, 1]) - array[0, 0, 1, 1] * (array[0, 0, 2, 0] * array[0, 0, 3, 2] - array[0, 0, 2, 2] * array[0, 0, 3, 0]) + array[0, 0, 1, 2] * (array[0, 0, 2, 0] * array[0, 0, 3, 1] - array[0, 0, 2, 1] * array[0, 0, 3, 0])); Console.WriteLine($"The determinant of the matrix is {determinant}."); } }
/// <summary> /// Converts a 4 dimensional dataSet to a 3 dimensional dataSet /// </summary> /// <param name="dataSet">The dataSet to fold</param> /// <param name="day">The day to focus</param> /// <param name="hour">The hour to focus</param> /// <returns></returns> public int[, ,] ConvertTo3D(int[, , ,] dataSet, int dayofmonth, int hour) { if (dayofmonth < 0 || dayofmonth > DateUtility.DaysInMonth(monthInReview, yearInReview)) { throw new ArgumentOutOfRangeException("dayofmonth", "Cannot be less than 0 or greater than " + DateUtility.DaysInMonth(monthInReview, yearInReview)); } if (dayofmonth > 0) { dayofmonth--; } //A 3d matrix of only days and hours and minutes int[, ,] dMatrix = new int[1, 1, 60]; int MinuteTotal = 0; if (hour < 0) { throw new ArgumentOutOfRangeException("hour", "Cannot be less than 0"); } if (hour > 24) { throw new ArgumentOutOfRangeException("hour", "Cannot be greater than 24"); } for (int Minute = 0; Minute < 60; Minute++) { MinuteTotal = 0; for (int Second = 0; Second < 60; Second++) { MinuteTotal += dataSet[dayofmonth, hour, Minute, Second]; } dMatrix[0, 0, Minute] = MinuteTotal / 60;//seconds in a minute }//Minutes return(dMatrix); }
//初始化 void Init() { //计算行列数 size = 20; grids = new Grid[size, size]; allgrids = new int[size, size, size, size]; objs = new GameObject[size, size]; //起始坐标 Vector3 startPos = new Vector3(plane.localScale.x * -5, 0, (float)plane.localScale.z * -5); //生成参考物体(Cube) for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { grids [i, j] = new Grid(i, j); GameObject item = (GameObject)Instantiate(reference, new Vector3(i * 0.5f, 0, j * 0.5f) + startPos + new Vector3((float)0.2, (float)0.0, (float)0.2), Quaternion.identity); item.transform.GetChild(0).GetComponent <Reference> ().x = i; item.transform.GetChild(0).GetComponent <Reference> ().y = j; objs [i, j] = item; } } }
public static void CreateInstance_Type_IntArray() { string[] stringArray = (string[])Array.CreateInstance(typeof(string), new int[] { 10 }); Assert.Equal(stringArray, new string[10]); stringArray = (string[])Array.CreateInstance(typeof(string), new int[] { 0 }); Assert.Equal(stringArray, new string[0]); int[] intArray1 = (int[])Array.CreateInstance(typeof(int), new int[] { 1 }); VerifyArray(intArray1, 1, new int[] { 1 }, new int[] { 0 }, new int[] { 0 }, false); Assert.Equal(intArray1, new int[1]); int[,] intArray2 = (int[, ])Array.CreateInstance(typeof(int), new int[] { 1, 2 }); VerifyArray(intArray2, 2, new int[] { 1, 2 }, new int[] { 0, 0 }, new int[] { 0, 1 }, false); intArray2[0, 1] = 42; Assert.Equal(42, intArray2[0, 1]); int[,,] intArray3 = (int[, , ])Array.CreateInstance(typeof(int), new int[] { 1, 2, 3 }); VerifyArray(intArray3, 3, new int[] { 1, 2, 3 }, new int[] { 0, 0, 0 }, new int[] { 0, 1, 2 }, false); intArray3[0, 1, 2] = 42; Assert.Equal(42, intArray3[0, 1, 2]); int[,,,] intArray4 = (int[, , , ])Array.CreateInstance(typeof(int), new int[] { 1, 2, 3, 4 }); VerifyArray(intArray4, 4, new int[] { 1, 2, 3, 4 }, new int[] { 0, 0, 0, 0 }, new int[] { 0, 1, 2 }, false); intArray4[0, 1, 2, 3] = 42; Assert.Equal(42, intArray4[0, 1, 2, 3]); }
//选择图片 private void chooseImg_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new Microsoft.Win32.OpenFileDialog(); op.InitialDirectory = @"c:\"; op.RestoreDirectory = true; op.Filter = "图片文件|*.jpg;*.bmp;*.png"; op.ShowDialog(); path.Text = op.FileName; if (op.FileName == "") { return; } img0.Source = new BitmapImage(new Uri(op.FileName, UriKind.Absolute)); Bitmap bmp = new Bitmap(op.FileName); System.Drawing.Color pixelColor; map = new int[4, bmp.Width, bmp.Height, 3]; x0 = bmp.Width / 2; y0 = bmp.Height / 2; maxR = x0 < y0 ? x0 : y0 - 3; r = bmp.Height; c = bmp.Width; for (int i = 0; i < c; ++i) { for (int j = 0; j < r; ++j) { pixelColor = bmp.GetPixel(i, j); map[0, i, j, 0] = pixelColor.R; map[0, i, j, 1] = pixelColor.G; map[0, i, j, 2] = pixelColor.B; } } }
private int[,,,] matrix; //holds values of matrix itself //create r*c matrix and fill it with data passed to this constructor public Matrix(int[,,,] int_array) { matrix = int_array; row_matrix = matrix.GetLength(2); column_matrix = matrix.GetLength(3); Console.WriteLine("Contructor which sets matrix size {0}x{1} and fill it with initial data executed.", row_matrix, column_matrix); }
static private void ValueTheChessboardNaive(int[,] points, int[,,,] qiju, int[,] a1, int[,] a2) { int i, j, k; int win; /******************根据评分规则对每一个空格评分***************/ for (i = 0; i < size; i++) // col { for (j = 0; j < size; j++) // row { if (points[i, j] == 0) { win = 0; for (k = 0; k < 4; k++) // direction { if (qiju[i, j, k, 0] + qiju[i, j, k + 4, 0] >= 4) { win += 10000; } else if (qiju[i, j, k, 0] + qiju[i, j, k + 4, 0] == 3) { win += 1000; } else if (qiju[i, j, k, 0] + qiju[i, j, k + 4, 0] == 2) { win += 100; } else if (qiju[i, j, k, 0] + qiju[i, j, k + 4, 0] == 1) { win += 10; } } a1[i, j] = win; // black win = 0; for (k = 0; k < 4; k++) // direction { if (qiju[i, j, k, 1] + qiju[i, j, k + 4, 1] >= 4) { win += 10000; } else if (qiju[i, j, k, 1] + qiju[i, j, k + 4, 1] == 3) { win += 1000; } else if (qiju[i, j, k, 1] + qiju[i, j, k + 4, 1] == 2) { win += 100; } else if (qiju[i, j, k, 1] + qiju[i, j, k + 4, 1] == 1) { win += 10; } } a2[i, j] = win; // white } } } }
static NPC() { NPC.MoonLordAttacksArray = NPC.InitializeMoonLordAttacks(); NPC.MoonLordAttacksArray2 = NPC.InitializeMoonLordAttacks2(); NPC.MoonLordCountdown = 0; NPC.immuneTime = 20; NPC.maxAI = 4; NPC.goldCritterChance = 150; NPC.killCount = new int[540]; NPC.waveKills = 0f; NPC.waveCount = 0; NPC.taxCollector = false; NPC.spawnSpaceX = 3; NPC.spawnSpaceY = 3; NPC.gravity = 0.3f; NPC.maxAttack = 20; NPC.attackNPC = new int[NPC.maxAttack]; NPC.fireFlyFriendly = 0; NPC.fireFlyChance = 0; NPC.fireFlyMultiple = 0; NPC.butterflyChance = 0; NPC.golemBoss = -1; NPC.plantBoss = -1; NPC.crimsonBoss = -1; NPC.sWidth = 1920; NPC.sHeight = 1080; NPC.spawnRangeX = (int)((double)(NPC.sWidth / 16) * 0.7); NPC.spawnRangeY = (int)((double)(NPC.sHeight / 16) * 0.7); NPC.safeRangeX = (int)((double)(NPC.sWidth / 16) * 0.52); NPC.safeRangeY = (int)((double)(NPC.sHeight / 16) * 0.52); NPC.activeRangeX = (int)((double)NPC.sWidth * 2.1); NPC.activeRangeY = (int)((double)NPC.sHeight * 2.1); NPC.townRangeX = NPC.sWidth; NPC.townRangeY = NPC.sHeight; NPC.noSpawnCycle = false; NPC.activeTime = 750; NPC.defaultSpawnRate = 600; NPC.defaultMaxSpawns = 5; NPC.savedTaxCollector = false; NPC.savedGoblin = false; NPC.savedWizard = false; NPC.savedMech = false; NPC.savedAngler = false; NPC.savedStylist = false; NPC.downedBoss1 = false; NPC.downedBoss2 = false; NPC.downedBoss3 = false; NPC.downedQueenBee = false; NPC.downedSlimeKing = false; NPC.downedGoblins = false; NPC.downedFrost = false; NPC.downedPirates = false; NPC.downedClown = false; NPC.downedPlantBoss = false; NPC.downedGolemBoss = false; NPC.downedMartians = false; NPC.downedFishron = false; NPC.downedHalloweenTree = false; NPC.downedHalloweenKing = false; NPC.downedChristmasIceQueen = false; NPC.downedChristmasTree = false; NPC.downedChristmasSantank = false; NPC.downedAncientCultist = false; NPC.downedMoonlord = false; NPC.downedTowerSolar = false; NPC.downedTowerVortex = false; NPC.downedTowerNebula = false; NPC.downedTowerStardust = false; NPC.ShieldStrengthTowerSolar = 0; NPC.ShieldStrengthTowerVortex = 0; NPC.ShieldStrengthTowerNebula = 0; NPC.ShieldStrengthTowerStardust = 0; NPC.TowerActiveSolar = false; NPC.TowerActiveVortex = false; NPC.TowerActiveNebula = false; NPC.TowerActiveStardust = false; NPC.LunarApocalypseIsUp = false; NPC.downedMechBossAny = false; NPC.downedMechBoss1 = false; NPC.downedMechBoss2 = false; NPC.downedMechBoss3 = false; NPC.spawnRate = NPC.defaultSpawnRate; NPC.maxSpawns = NPC.defaultMaxSpawns; NPC.travelNPC = false; NPC.cavernMonsterType = new int[2, 3]; NPC.ignorePlayerInteractions = 0; }