// Use this for initialization void Start() { ingName = GameObject.Find("ingredientName").GetComponent <Text>(); ingName.text = "inventory"; ingAtt = GameObject.Find("ingredientAttribute").GetComponent <Text>(); ingAtt.text = " "; ingScript = GameObject.Find("preparationArea").GetComponent <ingredientScript>(); }
// Use this for initialization void Start() { book = GameObject.Find("Book").GetComponent <bookScript>(); bubbleLeft = GameObject.Find("bubbleLeft"); bubbleRight = GameObject.Find("bubbleRight"); dialogText = GameObject.Find("DialogText").GetComponent <Text>(); charaName = GameObject.Find("CharaName").GetComponent <Text>(); requestSlot = GameObject.FindGameObjectWithTag("requestSlot"); player = GameObject.Find("player sprite").GetComponent <playerScript>(); list = GameObject.FindGameObjectWithTag("prepArea").GetComponent <ingredientScript>(); list.setupDictionary(); request = list.potions["Potion of Healing"]; requestAtt = "Soothing"; requestSpecial = null; charaState = 1; stars = GameObject.FindGameObjectsWithTag("stars").OrderBy(go => go.name).ToArray(); for (int i = 0; i < stars.Length; i++) { stars[i].SetActive(false); } playerInventory = GameObject.FindGameObjectsWithTag("playerInventory"); back = GameObject.Find("textBack"); forward = GameObject.Find("textForward"); nextChara = GameObject.Find("nextCustomer"); endButton = GameObject.Find("endGame"); nextChara.SetActive(false); endButton.SetActive(false); dia = new List <string>(); //list.test(); charaNum = 0; place = 0; enter = GameObject.Find("enterSound").GetComponent <AudioSource>(); success = GameObject.Find("successSound").GetComponent <AudioSource>(); }