protected void ListView1_ItemCommand(object sender, ListViewCommandEventArgs e)
    {
        int id = Convert.ToInt32(ListView1.DataKeys[e.Item.DataItemIndex].Value);

        if (e.CommandName == "sil")
        {
            ik ur = ik.Select(id);
            if (ur == null)
            {
                Labelbilgi.Text = "<p class='msg error'><b>KAYIT BULUNAMADI !</b></p>";
                return;
            }

            //ur.Aktif = false;
            //Result<int> sonuc = ur.Update();
            Result <int> sonuc = ur.Delete();

            if (sonuc.HasError)
            {
                Labelbilgi.Text = "<p class='msg error'><b>Hata :" + sonuc.CustomErrorMessage + "</b></p>";
                return;
            }
            else
            {
                Labelbilgi.Text = "<p class='msg done'><b>BAŞARIYLA SİLİNDİ...</b></p>";
                AccessDataSource1.Select(DataSourceSelectArguments.Empty);
                ListView1.DataBind();
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     health     = 5;
     controller = GetComponent <CharacterController>();
     //cameracontrol.autoaim = true;
     gravity     = 0.01f;
     walkspeed   = 0.01f;
     animator    = GetComponent <Animator>();
     jumpdelay   = 5;
     jumpready   = true;
     rollready   = true;
     kin         = GetComponent <ik>();
     target      = gameObject.transform.position;
     crouchready = true;
     // Time.timeScale = 0.2f;
 }