Esempio n. 1
0
 public virtual void resize(idxdim d)
 {
     if (d.order() > spec.ndim)
     {
         throw new Exception("cannot change order of idx in resize while trying to resize "
                             + " from " + this + " to " + d);
     }
     if (!same_dim(d))
     { // save some time if dims are same
         spec.resize(d);
         growstorage();
     }
 }
Esempio n. 2
0
 public bool same_dim(idxdim d)
 {
     if (spec.ndim != d.order())
     {
         return(false);
     }
     for (int i = 0; i < spec.ndim; ++i)
     {
         if (spec.dim[i] != d.dim(i))
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 3
0
        public static idx <T> load_matrix <T>(ref FILE fp) where T : struct
        {
            int     magic = 0;
            idxdim  dims  = read_matrix_header(ref fp, ref magic);
            idx <T> Out   = new idx <T>();

            Out = new idx <T>(dims);


            if (Out.get_idxdim() != dims)
            { // different order/dimensions
                // if order is different, it's from the input matrix, error
                if (Out.order() != dims.order())
                {
                    Global.eblerror("error: different orders: " + Out + " " + dims);
                }
                // resize output idx
                Out.resize(dims);
            }

            if ((magic == get_magic <T>()))
            {
                // read
                read_matrix_body(ref fp, ref Out);
            }
            else
            { // different type, read original type, then copy/cast into out
                switch (magic)
                {
                case MAGIC_BYTE_MATRIX:
                case MAGIC_UBYTE_VINCENT:
                    read_cast_matrix <Byte, T>(ref fp, ref Out);
                    break;

                case MAGIC_INTEGER_MATRIX:
                case MAGIC_INT_VINCENT:
                    read_cast_matrix <int, T>(ref fp, ref Out);
                    break;

                case MAGIC_FLOAT_MATRIX:
                case MAGIC_FLOAT_VINCENT:
                    read_cast_matrix <float, T>(ref fp, ref Out);
                    break;

                case MAGIC_DOUBLE_MATRIX:
                case MAGIC_DOUBLE_VINCENT:
                    read_cast_matrix <double, T>(ref fp, ref Out);
                    break;

                case MAGIC_LONG_MATRIX:
                    read_cast_matrix <long, T>(ref fp, ref Out);
                    break;

                case MAGIC_UINT_MATRIX:
                    read_cast_matrix <uint, T>(ref fp, ref Out);
                    break;

                case MAGIC_UINT64_MATRIX:
                    read_cast_matrix <UInt64, T>(ref fp, ref Out);
                    break;

                case MAGIC_INT64_MATRIX:
                    read_cast_matrix <Int64, T>(ref fp, ref Out);
                    break;

                default:
                    Global.eblerror("unknown magic number");
                    break;
                }
            }
            return(Out);
        }