private GameObject LoadFromDAO(iGameObjectDAO dao, string name, string tag) { IDictionary toLoad = dao.LoadOne(name); GameObject fresh = this.CreateObject(toLoad, tag); fresh.tag = tag; return(fresh); }
private IDictionary DeconstructObjectMultiThreaded(string toDeconstruct, iGameObjectDAO dao) { Dictionary <string, System.Object> defaultDict = dao.LoadDefault(); List <string> keys = new List <string>(); keys.AddRange(defaultDict.Keys); IDictionary shell = ControllerShell.Container[toDeconstruct] as IDictionary; for (int i = 0; i < keys.Count; i++) { string tag = toDeconstruct.Split('-')[0]; string Ctrl = ObjectFactoryHelper.DetermineControllerDestroyMultiThreaded(keys[i], tag); defaultDict[keys[i]] = (shell[Ctrl] as ISetGetValues).GetValues(); } return(defaultDict); }
private IDictionary DeconstructObject(GameObject toDeconstruct, iGameObjectDAO dao) { Dictionary <string, System.Object> defaultDict = dao.LoadDefault(); List <string> keys = new List <string>(); keys.AddRange(defaultDict.Keys); for (int i = 0; i < keys.Count; i++) { //string Ctrl = keys[i] + "Controller"; string Ctrl = ObjectFactoryHelper.DetermineControllerDestroy(keys[i], toDeconstruct); defaultDict[keys[i]] = GetFromController(toDeconstruct, Ctrl); //Debug.Log(defaultDict[keys[i]]); } return(defaultDict); }
private void SaveWithDAOMultiThreaded(iGameObjectDAO dao, string key, string name) { IDictionary toSave = DeconstructObjectMultiThreaded(key, dao); dao.AddToSaveList(name, ((Dictionary <string, System.Object>)toSave)); }
private void SaveWithDAO(iGameObjectDAO dao, GameObject go, string name) { IDictionary toSave = DeconstructObject(go, dao); dao.AddToSaveList(name, (Dictionary <string, System.Object>)toSave); }