//Highway Constructor (Uses Save File) public Highway(Way w, List <HighwayConfigurations> config, myTerrain _terrain, HighwaySave save) { id = w.id; way = w; type = getHighwayType(w.tags); name = getHighwayName(w.tags); if (type == highwayType.HighwayFootway) { return; } getConfiguration(config); waySize = save.waySize; hasLeftSidewalk = save.hasLeftSidewalk; hasRightSideWalk = save.hasRightSidewalk; leftSidewalkSize = save.leftSidewalkSize; rightSidewalkSize = save.rightSidewalkSize; bbox = _terrain.scenebbox; streetLampList = new List <Object3D>(); generateInitial3Dway(_terrain); //colliderMesh = generateColliderMesh(); highwayGameObject = new GameObject("Highway" + way.id, typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider)); highwayGameObject.transform.localScale = new Vector3(1, 1, 1); if (type != highwayType.River) { highwayGameObject.tag = "Highway"; } }
//Gets the ExtraHeight for Compensate floating Point Precision Error while draping highway into terrain private float getExtraHeight(highwayType type) { switch (type) { case highwayType.River: return(0.18f); case highwayType.Railway: return(0.25f); case highwayType.HighwayService: return(0.20f); default: return(0.19f); } }
//Highway Constructor public Highway(Way w, List<HighwayConfigurations> config, myTerrain _terrain) { id = w.id; way = w; type = getHighwayType(w.tags); name = getHighwayName(w.tags); if (type == highwayType.HighwayFootway) return; getConfiguration(config); bbox = _terrain.scenebbox; streetLampList = new List<Object3D>(); generateInitial3Dway(_terrain); //colliderMesh = generateColliderMesh(); highwayGameObject = new GameObject("Highway" + way.id, typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider)); highwayGameObject.transform.localScale = new Vector3(1, 1, 1); if(type != highwayType.River) highwayGameObject.tag = "Highway"; }
//Gets the ExtraHeight for Compensate floating Point Precision Error while draping highway into terrain private float getExtraHeight(highwayType type) { switch(type) { case highwayType.River : return 0.18f; case highwayType.Railway : return 0.25f; case highwayType.HighwayService: return 0.20f; default: return 0.19f; } }