void OnTriggerEnter(Collider other) { if (other.tag == "lava") { player.transform.position = spawnPoint.position; health eH = (health)target.GetComponent("health"); eH.AddjustCurentHealth(-10); } }
void OnTriggerEnter(Collider other) { if (other.tag == "lava") { player.transform.position = spawnPoint.position; health eH = (health)target.GetComponent("health"); eH.AddjustCurentHealth(-10); } }