if (AcceptsFile(headerPath, filePath))
 {
 Load(headerPath, filePath, null);
Esempio n. 3
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 // TODO: IProgress<float> needs to be passed to load
 if (AcceptsFile(headerPath, filePath) && Load(headerPath, filePath, null))
Esempio n. 4
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 // TODO: IProgress<float> needs to be passed to load
 if (AcceptsFile(headerPath, filePath) && Load(headerPath, filePath, null))
 {
     // Load player save files
     foreach (var dir in Directory.GetDirectories(Path.GetDirectoryName(filePath)))
Esempio n. 5
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 // TODO: IProgress<float> needs to be passed to load
 if (AcceptsFile(headerPath, filePath) && Load(File.ReadAllBytes(headerPath), File.ReadAllBytes(filePath), null))