if (AcceptsFile(headerPath, filePath)) {
Load(headerPath, filePath, null);
// TODO: IProgress<float> needs to be passed to load if (AcceptsFile(headerPath, filePath) && Load(headerPath, filePath, null))
// TODO: IProgress<float> needs to be passed to load if (AcceptsFile(headerPath, filePath) && Load(headerPath, filePath, null)) { // Load player save files foreach (var dir in Directory.GetDirectories(Path.GetDirectoryName(filePath)))
// TODO: IProgress<float> needs to be passed to load if (AcceptsFile(headerPath, filePath) && Load(File.ReadAllBytes(headerPath), File.ReadAllBytes(filePath), null))