Esempio n. 1
0
    public Project(string filename)
    {
        p_Filename = filename;

        //perform restore (if needed)
        Helpers.Restore(filename);

        //open the file
        FileStream fileStream = new FileStream(filename, FileMode.Open);

        //read the header
        p_Header = new header();
        p_Header.load(fileStream, this);

        //read the project name
        p_ProjectName = Helpers.ReadString255(fileStream);

        //read the build directory
        p_BuildDirectory = Helpers.ReadString(fileStream);

        //read the directories
        int directoryLength = Helpers.DecodeInt32(fileStream);

        p_Directories = new ProjectEntity[directoryLength];
        for (int c = 0; c < directoryLength; c++)
        {
            p_Directories[c] = new ProjectDirectory(null, this);
            p_Directories[c].Load(fileStream);
        }

        //read the files
        int fileLength = Helpers.DecodeInt32(fileStream);

        p_Files = new ProjectEntity[fileLength];
        for (int c = 0; c < fileLength; c++)
        {
            p_Files[c] = new ProjectFile(null, this);
            p_Files[c].Load(fileStream);
        }

        //clean up
        fileStream.Close();
    }
Esempio n. 2
0
    public Project(string filename)
    {
        p_Filename = filename;

        //perform restore (if needed)
        Helpers.Restore(filename);

        //open the file
        FileStream fileStream = new FileStream(filename, FileMode.Open);

        //read the header
        p_Header = new header();
        p_Header.load(fileStream, this);

        //read the project name
        p_ProjectName = Helpers.ReadString255(fileStream);

        //read the build directory
        p_BuildDirectory = Helpers.ReadString(fileStream);

        //read the directories
        int directoryLength = Helpers.DecodeInt32(fileStream);
        p_Directories = new ProjectEntity[directoryLength];
        for (int c = 0; c < directoryLength; c++) {
            p_Directories[c] = new ProjectDirectory(null, this);
            p_Directories[c].Load(fileStream);
        }

        //read the files
        int fileLength = Helpers.DecodeInt32(fileStream);
        p_Files = new ProjectEntity[fileLength];
        for (int c = 0; c < fileLength; c++) {
            p_Files[c] = new ProjectFile(null, this);
            p_Files[c].Load(fileStream);
        }

        //clean up
        fileStream.Close();
    }