public void LoadCharacterCutscene(int character)
    {
        handleMusicScript persistantHandler = GameObject.FindGameObjectsWithTag("MusicHandler")[0].GetComponent <handleMusicScript>();

        persistantHandler.setVolume(0.3f, 3f);

        if (character == 1)
        {
            StartCoroutine(loadAsynchronously("Tracy"));
        }
    }
    private void updateMusic(int levelToLoad)
    {
        //If the right musical atmosphere isnt set, we set it
        handleMusicScript persistantHandler = GameObject.FindGameObjectsWithTag("MusicHandler")[0].GetComponent <handleMusicScript>();

        persistantHandler.setVolume(1f, 3f);
        if (persistantHandler.currentMusicAtmosphere != (levelToLoad - 1) / 20)
        {
            persistantHandler.changeMusic((levelToLoad - 1) / 20, 5f);
        }
    }