// Use this for initialization void Start() { Physics.gravity = new Vector3(0, 0, 0); Gyro = GetComponent <gyro2>(); player = GameObject.Find("player"); modechange(); }
void Start() { se = GetComponent <AudioSource>(); Gyro = GameObject.Find("Main Camera").GetComponent <gyro2>(); FirstRotate = transform.eulerAngles; PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>(); }
void Start() { rb = this.GetComponent <Rigidbody>(); //rb.useGravity = false; isTime = true; limit = limitTime; Gyro = GameObject.Find("Main Camera").GetComponent <gyro2>(); }
// Use this for initialization void Start() { Gyro = GameObject.Find("Main Camera").GetComponent <gyro2>(); PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>(); animator = GetComponent <Animator>(); }