// Use this for initialization
 void Start()
 {
     Physics.gravity = new Vector3(0, 0, 0);
     Gyro            = GetComponent <gyro2>();
     player          = GameObject.Find("player");
     modechange();
 }
Esempio n. 2
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 void Start()
 {
     se          = GetComponent <AudioSource>();
     Gyro        = GameObject.Find("Main Camera").GetComponent <gyro2>();
     FirstRotate = transform.eulerAngles;
     PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>();
 }
Esempio n. 3
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 void Start()
 {
     rb = this.GetComponent <Rigidbody>();
     //rb.useGravity = false;
     isTime = true;
     limit  = limitTime;
     Gyro   = GameObject.Find("Main Camera").GetComponent <gyro2>();
 }
 // Use this for initialization
 void Start()
 {
     Gyro        = GameObject.Find("Main Camera").GetComponent <gyro2>();
     PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>();
     animator    = GetComponent <Animator>();
 }