Esempio n. 1
0
File: gxtMouse.cs Progetto: Loko/GXT
 public bool AnyButtonIsDown(gxtMouseButton[] buttons)
 {
     for (int i = 0; i < buttons.Length; ++i)
     {
         if (IsDown(buttons[i]))
             return true;
     }
     return false;
 }
Esempio n. 2
0
File: gxtMouse.cs Progetto: Loko/GXT
 /// <summary>
 /// Button up on this frame?
 /// </summary>
 /// <param name="button">Mouse Button</param>
 /// <returns>If up</returns>
 public bool IsUp(gxtMouseButton button)
 {
     return !IsDown(button);
 }
Esempio n. 3
0
File: gxtMouse.cs Progetto: Loko/GXT
 /// <summary>
 /// Gets the state of mouse button
 /// </summary>
 /// <param name="button">Mouse Button</param>
 /// <returns>State</returns>
 public gxtControlState GetState(gxtMouseButton button)
 {
     // LEFT
     if (button == gxtMouseButton.LEFT)
     {
         if (cur.LeftButton == ButtonState.Pressed)
         {
             if (prev.LeftButton == ButtonState.Pressed) return gxtControlState.DOWN;
             else return gxtControlState.FIRST_PRESSED;
         }
         else
         {
             if (prev.LeftButton == ButtonState.Pressed) return gxtControlState.FIRST_RELEASED;
             else return gxtControlState.UP;
         }
     }
     // RIGHT
     else if (button == gxtMouseButton.RIGHT)
     {
         if (cur.RightButton == ButtonState.Pressed)
         {
             if (prev.RightButton == ButtonState.Pressed) return gxtControlState.DOWN;
             else return gxtControlState.FIRST_PRESSED;
         }
         else
         {
             if (prev.RightButton == ButtonState.Pressed) return gxtControlState.FIRST_RELEASED;
             else return gxtControlState.UP;
         }
     }
     // MIDDLE
     else if (button == gxtMouseButton.MIDDLE)
     {
         if (cur.MiddleButton == ButtonState.Pressed)
         {
             if (prev.MiddleButton == ButtonState.Pressed) return gxtControlState.DOWN;
             else return gxtControlState.FIRST_PRESSED;
         }
         else
         {
             if (prev.MiddleButton == ButtonState.Pressed) return gxtControlState.FIRST_RELEASED;
             else return gxtControlState.UP;
         }
     }
     // SIDE1
     else if (button == gxtMouseButton.SIDE1)
     {
         if (cur.XButton1 == ButtonState.Pressed)
         {
             if (prev.XButton1 == ButtonState.Pressed) return gxtControlState.DOWN;
             else return gxtControlState.FIRST_PRESSED;
         }
         else
         {
             if (prev.XButton1 == ButtonState.Pressed) return gxtControlState.FIRST_RELEASED;
             else return gxtControlState.UP;
         }
     }
     // SIDE2
     else if (button == gxtMouseButton.SIDE2)
     {
         if (cur.XButton2 == ButtonState.Pressed)
         {
             if (prev.XButton2 == ButtonState.Pressed) return gxtControlState.DOWN;
             else return gxtControlState.FIRST_PRESSED;
         }
         else
         {
             if (prev.XButton2 == ButtonState.Pressed) return gxtControlState.FIRST_RELEASED;
             else return gxtControlState.UP;
         }
     }
     // NOT IMPLEMENTED -- ASSERT
     else
     {
         gxtDebug.Assert(false, "The Mouse Button: " + button.ToString() + " has not been implemented in GetState()");
         return gxtControlState.UP; // will not be reached in debug mode
     }
 }
Esempio n. 4
0
File: gxtMouse.cs Progetto: Loko/GXT
 /// <summary>
 /// Button down on this frame?
 /// </summary>
 /// <param name="button">Mouse Button</param>
 /// <returns>If down</returns>
 public bool IsDown(gxtMouseButton button)
 {
     if (button == gxtMouseButton.LEFT)
         return cur.LeftButton == ButtonState.Pressed;
     else if (button == gxtMouseButton.RIGHT)
         return cur.RightButton == ButtonState.Pressed;
     else if (button == gxtMouseButton.MIDDLE)
         return cur.MiddleButton == ButtonState.Pressed;
     else if (button == gxtMouseButton.SIDE1)
         return cur.XButton1 == ButtonState.Pressed;
     else
         return cur.XButton2 == ButtonState.Pressed;
 }
Esempio n. 5
0
File: gxtMouse.cs Progetto: Loko/GXT
 public bool AnyButtonIsFirstPressed(gxtMouseButton[] buttons)
 {
     for (int i = 0; i < buttons.Length; ++i)
     {
         if (GetState(buttons[i]) == gxtControlState.FIRST_PRESSED)
             return true;
     }
     return false;
 }