Esempio n. 1
0
    /// <summary>
    /// tries to figure out floor material based on ground collision tag
    /// </summary>
    /// <param name="tag"></param>
    void DetermineFloorMat(RaycastHit2D cast)
    {
        Tilemap tileMapHit = cast.collider.GetComponent <Tilemap>();

        if (tileMapHit)
        {
            //once we know that it hit a tilemap, decide which tilemap to *actually* pull the sound from, based on sort order
            Vector2 tilePoint = cast.point + Vector2.down;


            TileBase tileHit = tileMapHit.GetTile(tileMapHit.WorldToCell(tilePoint)); //default it does theese

            //grass exception:
            for (int i = 0; i < parentMovement.allTileMapsInScene.Count; i++)
            {
                tileHit = parentMovement.allTileMapsInScene[i].GetTile(parentMovement.allTileMapsInScene[i].WorldToCell(tilePoint));
                if (tileHit)
                {
                    break; //break the loop on the top tile that you hit
                }
            }

            //end of grass exception
            if (tileHit)
            {
                if (parentMovement.groundMatSettings.dirtTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.dirt;
                }
                else if (parentMovement.groundMatSettings.woodTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.wood;
                }
                else if (parentMovement.groundMatSettings.snowTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.snow;
                }
                else if (parentMovement.groundMatSettings.grassTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.grass;
                }
                else if (parentMovement.groundMatSettings.rockTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.rock;
                }
                else if (parentMovement.groundMatSettings.leafTiles.Contains(tileHit))
                {
                    currentGround = groundMaterial.leaves;
                }
                else
                {
                    //default to wood I guess
                    currentGround = groundMaterial.wood;
                }
            }
        }
    }
Esempio n. 2
0
    /// <summary>
    /// checks if a cast is hitting something you can jump off of
    /// </summary>
    /// <param name="cast">cast to check</param>
    /// <returns>returns true if it is, false if it isnt</returns>
    public bool CheckCastForJumpables(RaycastHit2D cast)
    {
        if (cast)
        {
            if (cast.collider.GetComponentInParent <PlayerPiece>())
            {
                Movement collidedPlayerMovement = cast.collider.GetComponentInParent <PlayerPiece>().parentMovement;
                if (collidedPlayerMovement != parentMovement)
                {
                    if (collidedPlayerMovement.grounded || butterflyJump)
                    {
                        //Debug.DrawLine(transform.position, cast.point, Color.blue);
                        //you are ontop of a grounded player (made of wood I guess)
                        currentGround = groundMaterial.wood;
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    //Debug.DrawLine(transform.position, cast.point, Color.red);
                    return(false);
                }
            }

            else //hitting ground
            {
                DetermineFloorMat(cast);
                //Debug.DrawLine(transform.position, cast.point, Color.green);
                return(true);
            }
        }
        else
        {
            return(false);
        }
    }