// Use this for initialization void Start() { globalClass.correct = 0; globalClass.firstScoreGamer = 0; globalClass.secondScoreGamer = 0; globalClass.isFirst = true; globalClass.activeGamer = 1; globalClass.cardFirst = null; globalClass.cardSecond = null; if (globalClass.countPlayers == 1) { GameObject.Find("Canvas/Panel/score").SetActive(true); } else { GameObject.Find("Canvas/Panel/scoreFirstGamer").SetActive(true); GameObject.Find("Canvas/Panel/scoreSecondGamer").SetActive(true); } //float screenHeightInUnits = Camera.main.orthographicSize * 2; //Debug.Log (screenHeightInUnits); //float screenWidthInUnits = screenHeightInUnits * Screen.width/ Screen.height; //Debug.Log (screenWidthInUnits); #if UNITY_EDITOR isMobile = false; #endif #if UNITY_IPHONE isMobile = true; #endif #if UNITY_ANDROID isMobile = true; #endif #if UNITY_STANDALONE_OSX isMobile = false; #endif #if UNITY_STANDALONE_WIN isMobile = false; #endif GameObject go = new GameObject(); go.AddComponent <gridFormatClass> (); gf = go.GetComponent <gridFormatClass>(); gf.initGrid(cardObject, grid); }
// Use this for initialization void Start() { float screenHeightInUnits = Camera.main.orthographicSize * 2; Debug.Log(screenHeightInUnits); float screenWidthInUnits = screenHeightInUnits * Screen.width / Screen.height; Debug.Log(screenWidthInUnits); #if UNITY_EDITOR isMobile = false; #endif #if UNITY_IPHONE isMobile = true; #endif #if UNITY_ANDROID isMobile = true; #endif #if UNITY_STANDALONE_OSX isMobile = false; #endif #if UNITY_STANDALONE_WIN isMobile = false; #endif GameObject go = new GameObject(); go.AddComponent <gridFormatClass> (); gf = go.GetComponent <gridFormatClass>(); gf = new gridFormatClass(); gf.initGrid(cardObject, grid); }