void SpawnObject() { if (difficultyLevel == 1) { spawnInterval *= 0.99f; } else if (difficultyLevel == 2) { spawnInterval *= 0.97f; } else if (difficultyLevel == 3) { spawnInterval *= 0.95f; } lastSpawnTime = Time.time; //if (difficultyLevel == 1) { //Debug.LogError("ERROR: working"); //} grenadeDirectionEnum direction = spawnDirection; //-1 or 1 Transform newObj = (Transform)Instantiate(grenadePrefab, transform.position, transform.rotation); movingGrenade movObj = new movingGrenade(direction, newObj); gameManager.GC.addGrenade(movObj); }
public movingGrenade(grenadeDirectionEnum gDir, Transform gTrans) { grenadeDirection = gDir; grenadeTransform = gTrans; }