public override gpAx2 GetPointLocation(int index) { var transform = Node.Get <TransformationInterpreter>().CurrTransform; var ax2 = new gpAx2(); ax2.Location = Dependency[0].TransformedPoint3D.GpPnt; var circleCenter = Dependency[0].TransformedPoint3D.GpPnt; var circleAxis = new gpAx1(); circleAxis.Location = (Dependency[0].TransformedPoint3D.GpPnt); var pointOnCircle = GetPointOnCircle(circleAxis, Dependency[1].Real, transform); var radius = pointOnCircle.Distance(circleCenter); var leftArrowVector = new gpVec(circleCenter, pointOnCircle); leftArrowVector.Normalize(); leftArrowVector.Multiply(radius + DistanceToObject); var leftArrowLocation = circleCenter.Translated(leftArrowVector); var rightArrowVector = leftArrowVector.Reversed; var rightArrowLocation = circleCenter.Translated(rightArrowVector); var topArrowVector = new gpVec(leftArrowVector.XYZ); topArrowVector.Cross(new gpVec(ax2.Direction)); topArrowVector.Normalize(); topArrowVector.Multiply(radius + DistanceToObject); var topArrowLocation = circleCenter.Translated(topArrowVector); var bottomArrowVector = topArrowVector.Reversed; var bottomArrowLocation = circleCenter.Translated(bottomArrowVector); switch (index) { case 0: ax2.Location = (leftArrowLocation); ax2.XDirection = (new gpDir(leftArrowVector)); return(ax2); case 1: ax2.Location = (topArrowLocation); ax2.XDirection = (new gpDir(topArrowVector)); return(ax2); case 2: ax2.Location = (rightArrowLocation); ax2.XDirection = (new gpDir(rightArrowVector)); return(ax2); case 3: ax2.Location = (bottomArrowLocation); ax2.XDirection = (new gpDir(bottomArrowVector)); return(ax2); default: return(null); } }
public override gpAx2 GetPointLocation(int index) { //var transform = Node.Get<TransformationInterpreter>().CurrTransform; var transform = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node))); var ax2 = new gpAx2(); var centerAxis = new gpAx1(); if (Dependency[0].Name == InterpreterNames.Reference) { var circleLocation = Dependency[0].RefTransformedPoint3D.GpPnt; var pointBuilder = Dependency[0].ReferenceBuilder; var circleNormal = pointBuilder[0].Reference.Children[1].Get <Axis3DInterpreter>().Axis.Direction; centerAxis = new gpAx1(circleLocation, new gpDir(circleNormal.GpPnt.XYZ).Transformed(transform)); ax2.Axis = (centerAxis); } if (Dependency[0].Name == InterpreterNames.Axis3D) { centerAxis = Dependency[0].TransformedAxis3D; ax2.Axis = (centerAxis); } var circleCenter = centerAxis; var pointOnCircle = GetPointOnCircle(centerAxis, Dependency[1].Real, transform); var radius = pointOnCircle.Distance(circleCenter.Location); var leftArrowVector = new gpVec(circleCenter.Location, pointOnCircle); leftArrowVector.Normalize(); leftArrowVector.Multiply(radius + DistanceToObject); var leftArrowLocation = circleCenter.Location.Translated(leftArrowVector); var rightArrowVector = leftArrowVector.Reversed; var rightArrowLocation = circleCenter.Location.Translated(rightArrowVector); var topArrowVector = new gpVec(leftArrowVector.XYZ); topArrowVector.Cross(new gpVec(ax2.Direction)); topArrowVector.Normalize(); topArrowVector.Multiply(radius + DistanceToObject); var topArrowLocation = circleCenter.Location.Translated(topArrowVector); var bottomArrowVector = topArrowVector.Reversed; var bottomArrowLocation = circleCenter.Location.Translated(bottomArrowVector); switch (index) { case 0: ax2.Location = (leftArrowLocation); ax2.XDirection = (new gpDir(leftArrowVector)); return(ax2); case 1: ax2.Location = (topArrowLocation); ax2.XDirection = (new gpDir(topArrowVector)); return(ax2); case 2: ax2.Location = (rightArrowLocation); ax2.XDirection = (new gpDir(rightArrowVector)); return(ax2); case 3: ax2.Location = (bottomArrowLocation); ax2.XDirection = (new gpDir(bottomArrowVector)); return(ax2); default: return(null); } }