Esempio n. 1
0
        public override void erase(gnu.app.displayhack.DisplayHack hack)
        {
            gnu.x11.Window window = hack.window;

            /* Minimum radius = L/sqrt(2) ~= 0.707*L,
             *   where L = max(width, heigth)
             *         sqrt(2) = 1.414213562373095
             *
             * Take radius = L for faster (easier) computation.
             */
            int radius = Math.Max(window.width, window.height);

            int full       = 360 * 64;
            int delta      = (full / 200) * hack.eraser_delta;
            int step_count = (int)Math.Ceiling((double)(1 + full / delta));
            int start      = DisplayHack.random.Next(full);

            // clockwise or counter-clockwise
            if (DisplayHack.random.Next() % 2 == 0)
            {
                delta = -delta;
            }


            for (int i = 0; i < step_count; i++)
            {
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + i * delta) % full, delta, true);

                if (sleep(hack))
                {
                    return;
                }
            }

            hack.sleep(hack.delay / 2); // before next screen
        }
Esempio n. 2
0
        public override void erase(gnu.app.displayhack.DisplayHack hack)
        {
            gnu.x11.Window window = hack.window;

            /* Minimum radius = L/sqrt(2) ~= 0.707*L,
             *   where L = max(width, heigth)
             *         sqrt(2) = 1.414213562373095
             *
             * Take radius = L for faster (easier) computation.
             */
            int radius = Math.Max(window.width, window.height);

            int full  = 360 * 64;
            int third = full / 3;
            int start = DisplayHack.random.Next(full);

            /* 200 = speed in {@link CircleWipe}
             * 3 = three circles
             * 2 = converge from two sides
             */
            int delta = (full / 200 / 3 / 2) * hack.eraser_delta;

            /* 1 to offset rounding error
             * 3 = three circles
             * 2 = converge from two sides
             */
            int step_count = 1 + full / delta / 3 / 2;


            for (int i = 0; i < step_count; i++)
            {
                // first circle
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + i * delta) % full, delta, true);
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start - i * delta) % full, delta, true);

                // second circle
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + third + i * delta) % full, delta, true);
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + third - i * delta) % full, delta, true);

                // third circle
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + 2 * third + i * delta) % full, delta, true);
                window.arc(hack.display.default_gc,
                           window.width / 2 - radius, window.height / 2 - radius,
                           2 * radius, 2 * radius, (start + 2 * third - i * delta) % full, delta, true);

                if (sleep(hack))
                {
                    return;
                }
            }

            hack.sleep(hack.delay / 2); // before next screen
        }