private void Start() { _maxHealth = _health; _selfAnim = gameObject.GetComponent <Animator>(); _nav = gameObject.GetComponent <NavMeshAgent>(); _nav.speed = _speed; _gm = GameObject.Find("GameManager").GetComponent <gm_Primary>(); }
void Start() { _goal = GameObject.Find("player_01").transform; _parent = GameObject.FindGameObjectWithTag("epandprefab").transform; gm = GameObject.Find("GameManager").GetComponent <gm_Primary>(); this.transform.parent = _parent; _agent = GetComponent <NavMeshAgent>(); _agent.destination = _goal.position; }
void Start() { _goalTransform = GameObject.Find("player_01").transform; _selfObstacle = gameObject.GetComponent <NavMeshObstacle>(); _moveLogic = GameObject.Find("GameManager").GetComponent <gm_Surround>(); _subGoalTransform = _moveLogic.RequestAIDestination(); _selfTransform = gameObject.GetComponent <Transform>(); _goalAnim = GameObject.Find("player_01").GetComponent <Animator>(); _selfAnim = gameObject.GetComponent <Animator>(); _parentTransform = GameObject.FindGameObjectWithTag("epandprefab").transform; _gm = GameObject.Find("GameManager").GetComponent <gm_Primary>(); _selfStatus = gameObject.GetComponent <enemy_stats_base>(); this.transform.parent = _parentTransform; _agent = GetComponent <NavMeshAgent>(); }