Esempio n. 1
0
	void Start(){
		ui = GameObject.Find ("UI Root").GetComponent<globalUIHandler> ();
		changePiece = GameObject.Find ("Main Camera").GetComponent<ChangePiece> ();
		infoTexte[0] = GameObject.Find ("UI Root/UI Components/Infowindow/1_text");
		infoTexte[1] = GameObject.Find ("UI Root/UI Components/Infowindow/2_text");
		infoTexte[2] = GameObject.Find ("UI Root/UI Components/Infowindow/3_text");
		infoTexte[3] = GameObject.Find ("UI Root/UI Components/Infowindow/4_text");
		level = GameObject.Find ("UI Root/UI Components/Infowindow/level").GetComponent<UILabel>();
		headline = GameObject.Find ("UI Root/UI Components/Infowindow/title").GetComponent<UILabel>();
	}
Esempio n. 2
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	void Start() {
		indikatorLayer = GameObject.Find ("IndikatorLayer").GetComponent<IndikatorLayer> ();
		mountainHandler = GameObject.Find ("Map").GetComponent<MountainHandler> ();
		mainCameraHandler = gameObject.GetComponent<MainCameraHandler> ();
		allWindParticles = GameObject.Find ("Main Camera/Wind Particle System").GetComponent<AllWindParticles> ();
		ui = GameObject.Find ("UI Root").GetComponent<globalUIHandler> ();
		
		// FIXME Besser wäre: Nochmal händisch auslesen und eintragen
		for (int n = 0; n<16; n++)
			for (int i = 0; i<3; i++) {
				sourcePositions[n,i] = rotationMiddlePositions[i]-(Quaternion.Euler (0,22.5f*n,0) * new Vector3(0f, -2f,12f));
			}
		indikatorSourcePositions = sourcePositions;

		// Initial: Mittleren Berg auswählen
		changePieceTo (1);
	}
Esempio n. 3
0
	void Start() {
		mountainHandler = GameObject.Find ("Map").GetComponent<MountainHandler> ();
		mainCameraHandler = Camera.main.GetComponent<MainCameraHandler> ();
		changePiece = Camera.main.GetComponent<ChangePiece> ();
		ui = GameObject.Find ("UI Root").GetComponent<globalUIHandler> ();
	}