public virtual grpc::AsyncUnaryCall <global::protos.CreateGameResponse> CreateGameAsync(global::protos.CreateGameRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return(CreateGameAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken))); }
public virtual grpc::AsyncUnaryCall <global::protos.CreateGameResponse> CreateGameAsync(global::protos.CreateGameRequest request, grpc::CallOptions options) { return(CallInvoker.AsyncUnaryCall(__Method_CreateGame, null, options, request)); }
public virtual global::protos.CreateGameResponse CreateGame(global::protos.CreateGameRequest request, grpc::CallOptions options) { return(CallInvoker.BlockingUnaryCall(__Method_CreateGame, null, options, request)); }