public override void OnEvent(PlayerHitEnemy ev) { if (!this.ValidateSender(ev, global::SenderTypes.Any)) { return; } if (!ev.Target) { return; } if (ev.Hit == 0) { return; } try { if (global::EnemyHealth.CurrentAttacker == null) { global::EnemyHealth.CurrentAttacker = ev.Target; } global::lb_Bird component = ev.Target.GetComponent <global::lb_Bird>(); global::Fish componentInChildren = ev.Target.GetComponentInChildren <global::Fish>(); Transform transform; if (componentInChildren) { transform = componentInChildren.transform; } else if (ev.Target.GetComponent <global::animalHealth>()) { transform = ev.Target.transform; } else if (component) { transform = component.transform; } else { global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>(); if (componentInChildren2) { transform = componentInChildren2.transform; } else { transform = ev.Target.transform.GetChild(0); } } if (ev.getAttacker == 10 && ev.Weapon) { global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>(); if (componentInChildren3.Live) { global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>(); Transform target = transform; if (componentInChildren4) { target = componentInChildren4.transform; } componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>()); } } if (ev.explosion) { transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver); } if (ev.HitHead) { transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver); } if (ev.getStealthAttack) { transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver); } if (ev.hitFallDown) { global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>(); if (componentInChildren5) { componentInChildren5.sendHitFallDown(ev.Hit); } } else { transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver); transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver); transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver); transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("Hit", ev.Hit, SendMessageOptions.DontRequireReceiver); if (ev.HitAxe) { transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver); } if (ev.Burn) { transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } } } finally { global::EnemyHealth.CurrentAttacker = null; } }
public override void TriggerLargeTrap(Collider other) { if (this.MpClientCheck && other == null && this.largeNoose) { this.switchNooseRope(); base.Invoke("EnableCutTrigger", 1.5f); this.animator.enabled = true; this.animator.SetIntegerReflected("direction", 0); this.animator.SetBoolReflected("trapSpringBool", true); } else if (this.MpHostCheck && this.largeNoose) { this.SprungTrap(); } if (this.sprung) { return; } this.CheckAnimReference(); bool flag = !BoltNetwork.isRunning || this.MpHostCheck; if (this.hitbox && !this.hitbox.activeSelf) { this.hitbox.SetActive(true); } if (this.largeSwingingRock) { this.cutRope.SetActive(false); this.swingingRock.SendMessage("enableSwingingRock", false); base.Invoke("enableTrapReset", 3f); } if (this.largeDeadfall) { this.anim.GetComponent <Animation>().Play("trapFall"); this.spikeTrapBlockerGo.SetActive(true); base.Invoke("enableTrapReset", 3f); } if (this.largeSpike) { this.anim.GetComponent <Animation>().Play("trapSpring"); this.spikeTrapBlockerGo.SetActive(true); if (flag && other) { other.gameObject.SendMessageUpwards("enableController", SendMessageOptions.DontRequireReceiver); if (other.gameObject.CompareTag("enemyCollide")) { this.mutantSetup = other.transform.root.GetComponentInChildren <global::mutantScriptSetup>(); if (this.mutantSetup && !this.mutantSetup.ai.creepy && !this.mutantSetup.ai.creepy_male && !this.mutantSetup.ai.creepy_fat && !this.mutantSetup.ai.creepy_baby) { other.gameObject.SendMessageUpwards("setCurrentTrap", base.gameObject, SendMessageOptions.DontRequireReceiver); } } } base.Invoke("enableTrapReset", 3f); } if (this.largeNoose) { if (flag && other) { if (other.gameObject.GetComponentInParent <EnemyProgression>()?.abilities.Count > 0) { return; //noose traps are too strong against elites } //so they no longer work on them global::mutantHitReceiver component = other.transform.GetComponent <global::mutantHitReceiver>(); if (other.gameObject.CompareTag("enemyCollide")) { if (component) { component.inNooseTrap = true; component.DisableWeaponHits(2f); } this.mutantSetup = other.transform.root.GetComponentInChildren <global::mutantScriptSetup>(); } this.trappedMutants.Clear(); this.trappedMutantMasks.Clear(); GameObject gameObject = other.transform.root.gameObject; this.addTrappedMutant(gameObject); global::mutantScriptSetup componentInChildren = other.transform.root.GetComponentInChildren <global::mutantScriptSetup>(); if (componentInChildren && componentInChildren.ai && componentInChildren.ai.pale) { this.FixPalePosition(componentInChildren, true); } if (base.transform.InverseTransformPoint(other.transform.position).x > 0f) { this.animator.SetIntegerReflected("direction", 0); } else { this.animator.SetIntegerReflected("direction", 1); } other.gameObject.SendMessageUpwards("setFootPivot", this.nooseFootPivot, SendMessageOptions.DontRequireReceiver); this.animator.enabled = true; this.animator.SetBoolReflected("trapSpringBool", true); if (this.mutantSetup) { if (!this.mutantSetup.ai.creepy && !this.mutantSetup.ai.creepy_male && !this.mutantSetup.ai.creepy_fat && !this.mutantSetup.ai.creepy_baby) { other.gameObject.SendMessageUpwards("setInNooseTrap", this.noosePivot); } other.gameObject.SendMessageUpwards("setCurrentTrap", base.gameObject); } } if (other) { other.gameObject.SendMessageUpwards("DieTrap", 2, SendMessageOptions.DontRequireReceiver); } this.switchNooseRope(); base.Invoke("EnableCutTrigger", 1.5f); if (base.entity.IsOwner() && this.largeNoose) { base.entity.GetState <ITrapLargeState>().CanCutDown = true; base.entity.GetState <ITrapLargeState>().CanReset = false; } if (other && (other.gameObject.CompareTag("Player") || other.gameObject.CompareTag("PlayerNet"))) { base.Invoke("enableTrapReset", 2f); } } if (this.hitbox) { base.Invoke("disableHitbox", 1.5f); } base.transform.GetComponent <Collider>().enabled = false; this.SprungTag = true; this.PlayTriggerSFX(); }
protected override void registerTrapHit(Collider other) { if (other.GetComponent <global::creepyHitReactions>() && !this.disable && this.trigger.largeSpike) { this.sendCreepyDamageFromRoot(other); if (!this.disable) { base.Invoke("disableCollision", 0.8f); } return; } if (other.gameObject.CompareTag("enemyCollide") || other.gameObject.CompareTag("playerHitDetect") || other.gameObject.CompareTag("Player") || other.gameObject.CompareTag("animalCollide")) { if (other.gameObject.CompareTag("enemyCollide")) { global::mutantHitReceiver component = other.transform.GetComponent <global::mutantHitReceiver>(); if (component && component.inNooseTrap) { return; } global::explodeDummy component2 = other.GetComponent <global::explodeDummy>(); if (component2) { return; } } if (!this.disable) { if (this.trigger.largeSpike) { other.gameObject.SendMessageUpwards("setTrapLookat", base.transform.root.gameObject, SendMessageOptions.DontRequireReceiver); base.gameObject.SendMessage("addTrappedMutant", other.transform.root.gameObject, SendMessageOptions.DontRequireReceiver); other.gameObject.SendMessageUpwards("setCurrentTrap", this.trigger.gameObject, SendMessageOptions.DontRequireReceiver); this.sendCreepyDamage(other); if (other.gameObject.CompareTag("Player")) { other.gameObject.SendMessage("HitFromTrap", 150, SendMessageOptions.DontRequireReceiver); } } else if (this.trigger.largeDeadfall) { if (other.gameObject.CompareTag("playerHitDetect")) { other.gameObject.SendMessageUpwards("HitFromTrap", 150, SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("enemyCollide")) { this.sendCreepyDamage(other); } } if (this.trigger.largeSwingingRock) { if (this.rb.velocity.magnitude > 11f) { other.gameObject.SendMessageUpwards("Hit", 1000, SendMessageOptions.DontRequireReceiver); //other.gameObject.SendMessageUpwards("Explosion", -1, SendMessageOptions.DontRequireReceiver); //other.gameObject.SendMessage("lookAtExplosion", base.transform.position, SendMessageOptions.DontRequireReceiver); //other.gameObject.SendMessageUpwards("DieTrap", this.trapType, SendMessageOptions.DontRequireReceiver); } } else { other.gameObject.SendMessageUpwards("Hit", 500, SendMessageOptions.DontRequireReceiver); //other.gameObject.SendMessageUpwards("DieTrap", this.trapType, SendMessageOptions.DontRequireReceiver); //if (other.gameObject.CompareTag("enemyCollide") && this.trigger.largeSpike) //{ // Vector3 vector = this.PutOnSpikes(other.transform.root.gameObject); // other.gameObject.SendMessageUpwards("setPositionAtSpikes", vector, SendMessageOptions.DontRequireReceiver); //} } if (!this.disable && !this.trigger.largeSwingingRock) { base.Invoke("disableCollision", 0.8f); } } } }
public override void OnEvent(PlayerHitEnemy ev) { //this needed to be changed. //the command would send damage using hitReal - pure damage. //this made clinets attack ignore armor and deal too much dmg if (!this.ValidateSender(ev, global::SenderTypes.Any)) { return; } if (!ev.Target) { return; } if (ev.Hit == 0) { return; } try { if (global::EnemyHealth.CurrentAttacker == null) { global::EnemyHealth.CurrentAttacker = ev.Target; } var packed = ev.Target.networkId.PackedValue; if (EnemyManager.hostDictionary.ContainsKey(packed)) { var enemy = EnemyManager.hostDictionary[packed]; if (ev.explosion) { enemy.HealthScript.Explosion(-1); } if (ev.getAttackerType == 2000000) { //ghost hit float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0); enemy.HitPhysicalSilent(damage); } else { if (ev.Hit > 0) { float damage = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit; if (ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType) { ev.getAttackerType -= DamageMath.CONVERTEDFLOATattackerType; } //just in case i ever need this //this is how to get the player object which raised the event (ev.RaisedBy.UserData as BoltEntity) enemy.HealthScript.getAttackDirection(ev.getAttackerType); var attackerGO = (ev.RaisedBy.UserData as BoltEntity).gameObject; enemy.setup.search.switchToNewTarget(attackerGO); enemy.setup.hitReceiver.getAttackDirection(ev.getAttackDirection); enemy.setup.hitReceiver.getCombo(ev.getCombo); enemy.HealthScript.takeDamage(ev.takeDamage); enemy.HealthScript.setSkinDamage(1); enemy.HitPhysical(damage); if (ev.Burn) { enemy.HealthScript.Burn(); } } else { ModAPI.Console.Write("The good armor reduction"); enemy.ReduceArmor(-ev.Hit); } } return; } //F**k all of this spaghetti below global::lb_Bird component = ev.Target.GetComponent <global::lb_Bird>(); global::Fish componentInChildren = ev.Target.GetComponentInChildren <global::Fish>(); Transform transform; if (componentInChildren) { transform = componentInChildren.transform; } else if (ev.Target.GetComponent <global::animalHealth>()) { transform = ev.Target.transform; } else if (component) { transform = component.transform; } else { global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>(); if (componentInChildren2) { transform = componentInChildren2.transform; } else { transform = ev.Target.transform.GetChild(0); } } if (ev.getAttacker == 10 && ev.Weapon) { global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>(); if (componentInChildren3.Live) { global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>(); Transform target = transform; if (componentInChildren4) { target = componentInChildren4.transform; } componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>()); } } if (ev.explosion) { transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver); } if (ev.HitHead) { transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver); } if (ev.getStealthAttack) { transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver); } float dmg = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit; if (ev.hitFallDown) { global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>(); if (componentInChildren5) { componentInChildren5.sendHitFallDown(dmg); } } else { if (ev.Hit > 0) { transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver); transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver); transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver); transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver); transform.SendMessage("Hit", dmg, SendMessageOptions.DontRequireReceiver); if (ev.HitAxe) { transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver); } if (ev.Burn) { transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } } else { ModAPI.Console.Write("The bad armor reduction"); transform.SendMessage("ReduceArmor", -dmg, SendMessageOptions.DontRequireReceiver); } } } finally { global::EnemyHealth.CurrentAttacker = null; } }