public static global::Windows.UI.Composition.SineEasingFunction CreateSineEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode) { throw new global::System.NotImplementedException("The member SineEasingFunction CompositionEasingFunction.CreateSineEasingFunction(Compositor owner, CompositionEasingFunctionMode mode) is not implemented in Uno."); }
public static global::Windows.UI.Composition.ElasticEasingFunction CreateElasticEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, int oscillations, float springiness) { throw new global::System.NotImplementedException("The member ElasticEasingFunction CompositionEasingFunction.CreateElasticEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, int oscillations, float springiness) is not implemented in Uno."); }
public static global::Windows.UI.Composition.ExponentialEasingFunction CreateExponentialEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, float exponent) { throw new global::System.NotImplementedException("The member ExponentialEasingFunction CompositionEasingFunction.CreateExponentialEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, float exponent) is not implemented in Uno."); }
public static global::Windows.UI.Composition.BounceEasingFunction CreateBounceEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, int bounces, float bounciness) { throw new global::System.NotImplementedException("The member BounceEasingFunction CompositionEasingFunction.CreateBounceEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, int bounces, float bounciness) is not implemented in Uno."); }