Esempio n. 1
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 public static global::Windows.UI.Composition.SineEasingFunction CreateSineEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode)
 {
     throw new global::System.NotImplementedException("The member SineEasingFunction CompositionEasingFunction.CreateSineEasingFunction(Compositor owner, CompositionEasingFunctionMode mode) is not implemented in Uno.");
 }
Esempio n. 2
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 public static global::Windows.UI.Composition.ElasticEasingFunction CreateElasticEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, int oscillations, float springiness)
 {
     throw new global::System.NotImplementedException("The member ElasticEasingFunction CompositionEasingFunction.CreateElasticEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, int oscillations, float springiness) is not implemented in Uno.");
 }
Esempio n. 3
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 public static global::Windows.UI.Composition.ExponentialEasingFunction CreateExponentialEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, float exponent)
 {
     throw new global::System.NotImplementedException("The member ExponentialEasingFunction CompositionEasingFunction.CreateExponentialEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, float exponent) is not implemented in Uno.");
 }
Esempio n. 4
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 public static global::Windows.UI.Composition.BounceEasingFunction CreateBounceEasingFunction(global::Windows.UI.Composition.Compositor owner, global::Windows.UI.Composition.CompositionEasingFunctionMode mode, int bounces, float bounciness)
 {
     throw new global::System.NotImplementedException("The member BounceEasingFunction CompositionEasingFunction.CreateBounceEasingFunction(Compositor owner, CompositionEasingFunctionMode mode, int bounces, float bounciness) is not implemented in Uno.");
 }