public void UniformMatrix3(int location, bool transpose, global::Uno.Float3x3 value) { try { this.BeginFunc(); this._gl.UniformMatrix3(location, transpose, value); } finally { this.EndFunc(); } }
public static void UniformMatrix3(int location, bool transpose, global::Uno.Float3x3 value) { GL._gl.UniformMatrix3(location, transpose, value); }