public static void WithLabelField(this global::UnityEditor.Editor editor, string label, string value)
 {
     EditorGUILayout.BeginHorizontal();
     editor.WithLabel(label);
     EditorGUILayout.LabelField(value);
     EditorGUILayout.EndHorizontal();
 }
        public static float WithNumberField(this global::UnityEditor.Editor editor, string label, float value)
        {
            EditorGUILayout.BeginHorizontal();
            editor.WithLabel(label);
            var result = EditorGUILayout.FloatField(value);

            EditorGUILayout.EndHorizontal();
            return(result);
        }