public override void OnStart() { base.OnStart(); movement = transform.GetComponent <global::Movement>(); rigidbody = transform.GetComponent <Rigidbody>(); mouseLook = transform.GetComponent <MouseLook>(); }
public override void OnStart() { base.OnStart(); active = false; movement = transform.GetComponent <global::Movement>(); rigidbody = transform.GetComponentInChildren <Rigidbody>(); }
public override void OnStart() { base.OnStart(); movement = transform.GetComponent <global::Movement>(); }